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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 20:26 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: I still have more posts than you.
*salivating*


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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 20:27 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
Caydr wrote:
luckywaldo7 wrote:
REVENGE wrote:
do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.

Use fight command

Quoted for retarded... regardless of whether it works or not... I will stand up and say "NO! I WILL NOT ORDER UNITS TO FIGHT WRECKS!"

Okay. Rename the button from
Fight
to
Go over there and do something useful while you're headed that way, please. And pick up around here, it's a mess!


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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 20:33 
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Joined: 24 Aug 2006, 05:13
Location: USA West
CarRepairer wrote:
Caydr wrote:
Okay. Rename the button from
Fight
to
Go over there and do something useful while you're headed that way, please. And pick up around here, it's a mess!


Woman Mode

On|Off


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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 22:27 
Map Creator
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Joined: 14 May 2006, 11:22
Location: san antonio, tx
conbots always seemed kinda feminine to me


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 Post subject: Re: Sneaky wrecks
PostPosted: 26 Aug 2009, 03:04 

Joined: 15 Aug 2008, 17:06
took me some time to process that

anyways the wrecks need to stay within our view once we see them
so we can do stuff to them


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 16:32 
Moderator
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Joined: 26 Oct 2007, 15:21
And once more, I would like to give a firm pat on the back to the really smart dude who made this change, all while accounting for flying comm wrecks. What makes this whole fucking change even more golden, is that you can still issue an area reclaim and the widget will count it, just look for the magic 2500 number.


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 16:48 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Will revert this if possible next version as it doesn't sound like an improvement imo, or at least a case of "not broken, didn't need fixing".


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 20:16 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
just put it into game options and problem solved (as long as its not time draining :D)


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 20:18 
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Joined: 22 Aug 2006, 15:19
http://github.com/spring/spring/commit/ ... 9cca56b7e6

test it before it goes live or it's your fault if it's broken.


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 20:37 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
If the new behaviour was added as a modoption and the existing behaviour untouched that wouldn't have been an issue :roll:


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 21:09 
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Joined: 22 Aug 2006, 15:19
the behavior was added because somewhere along the line there were some inconsistent changes. this wouldn't have happened if you tested the intermediate builds or one of the two rcs... anyway, please test if it works and let's be done with it.

i plan to add some ghost features facility btw, but it probably won't happen in time for 80.3.


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 22:40 
Lua Coder
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Joined: 20 Feb 2007, 01:10
I plan to make a widget 'ghost wrecks' but its a bit more frickly than I hoped (if you want correct rotation of the wrecks). But I think I get it finished in the next days...
BTW: I think that only enemy wrecks are invisible without LOS and allied wrecks not. Tobi said its a known bug if I got it right.


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 Post subject: Re: Sneaky wrecks
PostPosted: 27 Aug 2009, 23:15 
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Joined: 19 May 2009, 20:10
imbaczek wrote:
http://github.com/spring/spring/commit/af724105236951ff290c2c05b8be2f9cca56b7e6
test it before it goes live or it's your fault if it's broken.

Works. You see all wreckages again (mod unchanged, default value for featureVisibility).
very_bad_soldier wrote:
I plan to make a widget 'ghost wrecks'

Not needed with next release.
Quote:
BTW: I think that only enemy wrecks are invisible without LOS and allied wrecks not.

Confirmed by code and testing. :)


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