It has the following bindings:
All bindings are rotated through whichever buildings the unit can buid
ARM:
Z or shift+Z:
Mex
Twilight
Moho Mex
X or shift+X
Solar
Wind
Adv Solar
Fusion Reactor
Moho Metal Maker
C or shift+C
LLT
Radar
Defender
Pitbull
Flakker
V or shift+V
Nano Turret
Kbot Lab
Vehicle Plant
CORE Bindings:
Z or shift+Z:
Mex
Exploiter
Moho Mex
Moho Exploiter
X or shift+X
Solar
Wind
Adv Solar
Fusion Reactor
Moho Metal Maker
C or shift+C
LLT
Radar
Pulverizer
Viper
Flakker
V or shift+V
Nano Turret
Kbot Lab
Vehicle Plant
For example, if you selected your commander, and you wanted a Kbot Lab, press V or shift+V, and you can place the structure. If you want a Vehicle Plant, press V or shift+V twice. It wont cycle through Nano Turret, because the commander cant build that.
A t2 con will build a viper if you press C once (and not an LLT because it cant build that)
If you keep pressing the key, it will cycle through all possible builds by the selected con(s).
Keys that had to be moved are the following:
FPS mode is now Q
Increase buildspacing is now B
Decrease build spacing is now N
Actions that were previosly bound but are now not available:
On/Off on V
Debug mode on B
Enjoy it, and I hope it helps you become a better player as much as it helped me :)
Thanks to Wisse for the help.
To use:
Append the following code to your uikeys.txt file in your Spring directory:
Or download it here.
Code: Select all
//------------------------------------------------------------------
//Modified by BEHERITH, special thanks to WISSE
//------------------------------------------------------------------
unbind any+c controlunit
unbind c controlunit
unbindkeyset x
unbind Any+x buildspacing dec
unbind x buildspacing dec
unbindaction buildspacing dec
unbind any+z buildspacing inc
unbind z buildspacing inc
unbindaction buildspacing inc
unbind any+v onoff
unbind v onoff
unbind any+b debug
unbind b debug
bind any+b buildspacing inc
bind any+n buildspacing dec
bind any+q controlunit
//MEXES:
//t1 mexes:
bind z buildunit_armmex
bind shift+z buildunit_armmex
bind z buildunit_armamex
bind shift+z buildunit_armamex
bind z buildunit_cormex
bind shift+z buildunit_cormex
bind z buildunit_corexp
bind shift+z buildunit_corexp
//t2 mexes:
bind z buildunit_armmoho
bind shift+z buildunit_armmoho
bind z buildunit_cormoho
bind shift+z buildunit_cormoho
bind z buildunit_cormexp
bind shift+z buildunit_cormexp
//ENERGY:
//solar and wind:
bind x buildunit_armsolar
bind shift+x buildunit_armsolar
bind x buildunit_armwin
bind shift+x buildunit_armwin
bind x buildunit_corsolar
bind shift+x buildunit_corsolar
bind x buildunit_corwin
bind shift+x buildunit_corwin
//adv solar:
bind x buildunit_armadvsol
bind shift+x buildunit_armadvsol
bind x buildunit_coradvsol
bind shift+x buildunit_coradvsol
//fusion, moho metal maker:
bind x buildunit_armfus
bind shift+x buildunit_armfus
bind x buildunit_armmmkr
bind shift+x buildunit_armmmkr
bind x buildunit_corfus
bind shift+x buildunit_corfus
bind x buildunit_cormmkr
bind shift+x buildunit_cormmkr
//DEFENCE AND RADAR
bind c buildunit_armllt
bind shift+c buildunit_armllt
bind c buildunit_armrad
bind shift+c buildunit_armrad
bind c buildunit_corllt
bind shift+c buildunit_corllt
bind c buildunit_corrad
bind shift+c buildunit_corrad
//light AA:
bind c buildunit_corrl
bind shift+c buildunit_corrl
bind c buildunit_armrl
bind shift+c buildunit_armrl
//t2: viper and pitbull; flak:
bind c buildunit_armpb
bind shift+c buildunit_armpb
bind c buildunit_armflak
bind shift+c buildunit_armflak
bind c buildunit_corvipe
bind shift+c buildunit_corvipe
bind c buildunit_corflak
bind shift+c buildunit_corflak
//LABS AND NANOS:
bind v buildunit_armnanotc
bind shift+v buildunit_armnanotc
bind v buildunit_armlab
bind shift+v buildunit_armlab
bind v buildunit_armvp
bind shift+v buildunit_armvp
bind v buildunit_cornanotc
bind shift+v buildunit_cornanotc
bind v buildunit_corlab
bind shift+v buildunit_corlab
bind v buildunit_corvp
bind shift+v buildunit_corvp