I think capturing chickens causes lua errors in the current version, ill look to have this fixed.
I do like the ability to reclaim them as it makes dealing with the odd chicken with builders possible.
As for capturing I may even add some kind of mini easter egg if you manage to capture them (small bonus metal, chicken breeding! etc). I can't see it being a huge problem as only commanders can do it (aside from the obvious lua errors to be fixed!)
the dodos being invisible to sonar screw up sea badly, now it's totally impossible to stop them for a sea player.
I think it's because you added radar jamming, if yes, please make them walk on water surface like hover or turn off jamming field when they enter water
They've been stealthy for some time this was just an extra touch to try and help them get through defenses (ie avoiding doomsday ATAD's), it wouldn't really hurt just to turn stealth off i'll look into a better solution (It would be nice if there were two stealth tags, one for sonar and one for radar oh well...)
1.34 Changelog - Queen difficulty can now be specified in mod options (note: Very Hard queen is supposed to be a near impossible challenge not something for every game) - Dodo's are now effectively hovercraft (solving the issue of them being invisible underwater). - Weavers are no longer amphibious. - Enraged Lobbers buffed a bit. - Fixed lua errors / game corruption when a chicken was captured (they now explode when captured!).
I'm not sure why you can see the chicken commander on radar in the middle of the map, it has been set to stealthy by lua, ill try to resolve this some other way next version (may just destroy the chickens com and give it another unit specifically set to stealth)
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