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 Post subject: Re: Kernel Panic 4.4
PostPosted: 01 Apr 2012, 15:59 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Waffle: a new unit that can only be defeated by either eating it or attacking it's top with syrup.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 01 Apr 2012, 18:13 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Neddie wrote:
Anything else that might make it into 4.5?
The only changes I've gathered so far are:
- Removed the debug code in specialattack.lua that caused issue to Spring 87
- Update the flows speed often, as an attempt to override max speed change getting reset
- Changed carrier animation script to detect cancel differently

But I'm not even sure they're worth making a 4.5, considering the speed change still isn't properly fixed, and that Spring 88 prints errors but don't crash on the for name,param in weaponDef:pairs()


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 10 Sep 2012, 23:48 

Joined: 25 May 2009, 00:11
I doubt this'll get read any time soon, but theres a major bug with kernel panic.

It doesn't run! I can get it as far as the menus, with the units battling in the background, but once I try to run the game, it quits to the desktop. no popup message no nothing! I use windows 7 btw.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 11 Sep 2012, 14:58 
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Joined: 22 Feb 2006, 01:02
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(try to) play a game of KP, then post the infolog.txt file
http://springrts.com/wiki/Infolog.txt


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 12 Sep 2012, 01:39 

Joined: 25 May 2009, 00:11
here it is. before you ask, I've tried installing it as a separate game with its own version of spring, but that didn't work either.


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infolog.txt [25.65 KiB]
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 Post subject: Re: Kernel Panic 4.4
PostPosted: 14 Sep 2012, 22:26 

Joined: 25 May 2009, 00:11
um... is someone gonna reply?


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 14 Sep 2012, 22:45 
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Code:
[f=0000000] Error: LuaUI::RunCallIn: error = 2, DrawScreenEffects, [string "LuaUI/widgets.lua"]:1292: attempt to index local 'w' (a nil value)
[f=0000000] User exited
did you disable lua ui in your spring settings maybe?


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 15 Sep 2012, 02:31 

Joined: 25 May 2009, 00:11
I highly doubt that thats the problem, but I'll try anyway... and uh... how do you do that?


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 15 Sep 2012, 02:59 
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it is not that. if you read the line above it tells that the "w is nil" message is normal.

Maybe it is because you are the only player and also a spectator?
Quote:
[f=0000000] Spectator SPIM finished loading and is now ingame
...
[f=0000000] User exited
Uncheck the [x]spectate checkbox and add a "Kernel Panic AI" bot player.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 15 Sep 2012, 21:23 

Joined: 25 May 2009, 00:11
um... no. I'm using the kernel panic launcher. I'm using the spectate option which means bot vs bot. it worked in the previous version I played... which was 4.0 I think.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 18 Sep 2012, 01:43 

Joined: 25 May 2009, 00:11
so... nothing? :cry:


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 18 Sep 2012, 20:13 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
smoth wrote:
Code:
[f=0000000] Error: LuaUI::RunCallIn: error = 2, DrawScreenEffects, [string "LuaUI/widgets.lua"]:1292: attempt to index local 'w' (a nil value)
[f=0000000] User exited
did you disable lua ui in your spring settings maybe?
Smoth, you should have noticed it was preceded by :
Code:
The line below may complain about 'w' being nil, that is normal
It's because the widget that does the ingame menu switches off all widgets so brutally it spouts this harmless error.






Dotz wrote:
I doubt this'll get read any time soon, but theres a major bug with kernel panic.

It doesn't run! I can get it as far as the menus, with the units battling in the background, but once I try to run the game, it quits to the desktop. no popup message no nothing! I use windows 7 btw.
That sounds like Spring.Restart failing. It happens for some people. Far too many actually. And I cannot fix it without an engine dev being involved.

Your best option is to not use the ingame menu but another method to start your game. Such as the external launcher, (Kernel_Panic_4.4_Launcher.exe) or one of the many lobbies.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 18 Sep 2012, 21:34 

Joined: 25 May 2009, 00:11
I figured it was related to that. I guess I'll have to wait for a new version of spring.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 18 Sep 2012, 21:56 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Oh, nobody is working on that part of Spring anymore as far as I know, and the bug isn't new. So don't wait for new version of the engine, instead use other ways to run a skirmish.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 18 Sep 2012, 23:07 

Joined: 25 May 2009, 00:11
I just tried that. the external launcher just runs spring.exe and if I try to run KP in that, I'll end up in the menu again.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 19 Sep 2012, 00:47 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
That means that somehow Spring wasn't fed the start script. Maybe you have a Spring install where Spring and Spring data are in different forlder? Or maybe it's a permission thing? Does it work better as an admin? Does it work better out of /Program Files/ or other protected fodlers?

Can you find the file Kernel_Panic_script.txt ? Anywhere in your hard drive?

It should be created by Kernel_Panic_4.4_Launcher.exe and then passed as argument to Spring.exe

Your problem is that either it's not created, either it's created in a place Spring.exe cannot see, either it's created in the wrong place.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 20 Sep 2012, 00:22 

Joined: 25 May 2009, 00:11
I just moved my entire spring folder out of program files, and it worked fine. my computer is a pain in the ass, it won't let my change the permissions of program files to read and write. EVEN THOUGH THIS IS MY DAMNED MACHINE!


sorry, lol. technology just pisses me off sometimes.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 20 Sep 2012, 00:46 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
On the plus side, you can now play Kernel Panic!

I'll try to remember to add some check about whether Spring can read/write in the folder it's in, so that my menu would display a helpful error message instead of abruptly quitting without leaving a clue.


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 Post subject: Re: Kernel Panic 4.4
PostPosted: 20 Sep 2012, 05:33 

Joined: 25 May 2009, 00:11
oh btw, when attempting to start another game from the menu while another game is taking place, the game seems to start, like the sounds play and everything, but it remains on my desktop.


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