Random thoughts on infection
Moderator: Content Developer
Random thoughts on infection
Just some possibilities, infection is what happens when a unit is hit by a worm, obelisk or virus, if an infected unit dies before the infection timer expires a virus is spawned. Definitely shouldn't combine all of these, only pick one or two.
- Infected buildings turn into obelisks when killed, giving an easy way to establish the things on the frontline.
- Infected large units (byte, connection, worm) turn into large viruses that offer good anti-big firepower but won't infect stuff.
- DoS beams infect units to give them more of a purpose when no big units are around.
- Infected buildings turn into obelisks when killed, giving an easy way to establish the things on the frontline.
- Infected large units (byte, connection, worm) turn into large viruses that offer good anti-big firepower but won't infect stuff.
- DoS beams infect units to give them more of a purpose when no big units are around.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Random thoughts on infection
I don't like that one. You dilute the role by doing thins, DoS is good enough as is.DoS beams infect units to give them more of a purpose when no big units are around.
Re: Random thoughts on infection
Honestly, the Evil faction is already complicated enough. I'd rather see more done with System. Bits are the only unit in the whole game with nothing special about them *at all*, and even ignoring that fact the System faction is disproportionately low-micro compared to the other two.
Re: Random thoughts on infection
The factions have different spam-special balances, e.g. the hacker focuses mostly on bugs with the other two things being special purpose while the system's special units are genuine monsters that you'd want in every battle.
Re: Random thoughts on infection
- I like 1. Though I'm afraid it might be overpowered. It should be more difficult than having a virus in the attack group.
- I don't like 2. Large virus sounds like an oxymoron. But maybe large units should spawn more than one virus when infected.
- What DoS needs is something to counter flow, not spam.
- I don't like 2. Large virus sounds like an oxymoron. But maybe large units should spawn more than one virus when infected.
- What DoS needs is something to counter flow, not spam.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random thoughts on infection
Yey, new ideas! resulting in new faction with different hacker MO; corporate spy? hactivist? cybercriminal?
But seriously, i agree with zwzsg on point two. Multiple viruses from a big unit makes more sense.
Also comes to mind:
1) DoS that can turn into badblock or logicbomb, (and shouldn't turn back)
2) Parasite Virus (or more than 1) latch on to bigger units and give (temporarily) control of it to virus owner.
Regarding kp, I like additions and variants better than changes. I'm keeping my fingers crossed hoping for a new cool faction.
But seriously, i agree with zwzsg on point two. Multiple viruses from a big unit makes more sense.
Also comes to mind:
1) DoS that can turn into badblock or logicbomb, (and shouldn't turn back)
2) Parasite Virus (or more than 1) latch on to bigger units and give (temporarily) control of it to virus owner.
Regarding kp, I like additions and variants better than changes. I'm keeping my fingers crossed hoping for a new cool faction.
Re: Random thoughts on infection
Viruses aren't THAT easy to come by, you get them in combat and they die quickly so you won't easily get some to mingle with your forces and get them to the target building in one piece, remember that the infection expires after a few seconds.
That's easy, just allow it to track better (decrease beamtime, reloadtime and damage), that should increase the hit rate against flows. Possibly increase the AOE to make it more able to hit multiple flows at once (since they can pass through each other they're going to be more clumped than spam units). Alternatively give the worm more vertical range (heightmod or something like that) and add some REAL pain for flows.zwzsg wrote:- What DoS needs is something to counter flow, not spam.
Re: Random thoughts on infection
Touhou?FireStorm_ wrote:Regarding kp, I like additions and variants better than changes. I'm keeping my fingers crossed hoping for a new cool faction.
http://www.youtube.com/watch?v=DBpoIF0LmAs
Re: Random thoughts on infection
predictBoost defaults to 0 and I think the reason that flows miss such alot is because of that. Making predictBoost=1 should make the DoS be alot more accurate.KDR_11k wrote:That's easy, just allow it to track better (decrease beamtime, reloadtime and damage), that should increase the hit rate against flows. Possibly increase the AOE to make it more able to hit multiple flows at once (since they can pass through each other they're going to be more clumped than spam units). Alternatively give the worm more vertical range (heightmod or something like that) and add some REAL pain for flows.zwzsg wrote:- What DoS needs is something to counter flow, not spam.
Re: Random thoughts on infection
If that's what I think it is that's just the additional distance the unit can lead as it gains experience. Usually units have an infinite leading distance limit so it doesn't do anything.
Re: Random thoughts on infection
Thats Leadbonus which only matters if the unit has LeadLimit.KDR_11k wrote:If that's what I think it is that's just the additional distance the unit can lead as it gains experience. Usually units have an infinite leading distance limit so it doesn't do anything.
predictBoost works like targetMoveError except its 1-dimensional. predictBoost spreads the shoots in a line based on the direction of the target. TargetMoveError spread the shoots all around based on the movement.
Re: Random thoughts on infection
Thought: destroying an infected building simply causes a large explosion that converts all nearby non-virus units into viruses.