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vincnd
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Joined: 16 Sep 2010, 04:46

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Last edited by vincnd on 23 Jun 2011, 17:07, edited 3 times in total.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Promote Kernel Panic on SFD(Software freedom day)2010

Post by SinbadEV »

to my knowledge the combination of licenses you are looking at (engine and Kernel Panic) should allow this kind of public display without issue... though it would obviously be good form to "credit" the two projects...
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Promote Kernel Panic on SFD(Software freedom day)2010

Post by zwzsg »

You don't need any permission, but it's always nice to know.

Instead of manually replaying some of your replays, you can use the "spectate" button in the "skirmish" menu of my ingame single player menu (brought by direct running Spring, or being alone and pressing esc ingame). It will play a random AI battle, using KP internal Lua AI, and when that battle ends, automatically launch a new one. With the "action finder" widget, it means a fully automatic, never ending, always different, cinematic display of Kernel Panic.

The "action finder" widget can be fought inside my K.P. Windows installer. On linux you can get it by browsing into the KP installer EXE with 7zip, and extract \LuaUI\Widgets\cmd_actionfinder.lua. As I suppose you won't be using Windows in a Software Freedom Day.
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