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 Post subject: Re: GUI paper example
PostPosted: 03 Sep 2009, 22:26 

Joined: 05 Aug 2009, 21:32
Ok, enough Blender talk. I posted the link to the paper because of the good approach in analysing why something is bad, and where it can be improved. If you refuse to stand still and spend some time thinking why something doesn't work, and how it can be improved, then don't be surprised the end result is not exactly what you wanted it to be.

It's not about blender! It's about the approach when improving an element. I'm pretty sure half of you haven't even opened up the PDF and read it through from start to finish.


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 Post subject: Re: GUI paper example
PostPosted: 03 Sep 2009, 23:42 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Will there be a quiz? I hate those.


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 01:03 

Joined: 05 Aug 2009, 21:32
lol Smoth, I'll make one especially for you ;)


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 01:11 

Joined: 18 Aug 2007, 18:04
You are wasting your time on this. But it's your time so have fun.

That was not constructive.


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 05:27 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
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Pxtl wrote:
I think Blender gets a bad rap for the GUI - I mean, it's counter-intuitive for no good reason, but once you get used to it then it doesn't seem much worse than 3DSMax. All of the big general-purpose 3D modelling/animation apps have nightmarishly complex GUIs. Blender's unconventional approach only makes it marginally worse.

The paper is for the new 'pretty' gui in development.


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 13:29 

Joined: 18 Aug 2007, 18:04
Quote:
That was not constructive.

smoth wrote:
Will there be a quiz? I hate those.


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 13:39 
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Joined: 28 Jun 2007, 06:30
Regret wrote:
You are wasting your time on this. But it's your time so have fun.

It's never a waste of time to read papers, especially not if they cover the failures of others.

MidKnight wrote:
Pxtl wrote:
I think Blender gets a bad rap for the GUI - I mean, it's counter-intuitive for no good reason, but once you get used to it then it doesn't seem much worse than 3DSMax. All of the big general-purpose 3D modelling/animation apps have nightmarishly complex GUIs. Blender's unconventional approach only makes it marginally worse.

The paper is for the new 'pretty' gui in development.

If the new 'pretty gui' just changes what this paper covers, it's not more than a small rearranging. And perhaps as V1ntage said, we should stop talking about Blender, instead i just meant that this paper covers the wrong problem level of Blender - it's not that Blender's GUI is hard to use cause of too much freepixels in the panels, instead it's rather the opposite - and so it's not as useful as other GUI design papers.


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 Post subject: Re: GUI paper example
PostPosted: 04 Sep 2009, 14:15 

Joined: 05 Aug 2009, 21:32
Thanks for your input jK. I'd love to see other papers as well if you happen to have any links. The more the merrier. :-)


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