Licho i was replying to the bomber gameplay. Im not saying autoskirm is bad or any other automation. I'm just saying that maybe it can be placed in a different place to make it not a choice for newbies or whatever but an integral part of the gamepla and perhaps allow battles to be conducted on different scales and at each scale give the player different tools to handle the different situations so as the scale of the battle increases so does the automation and the tools to deal with your forces and eco as well.
Im just saying that,cause if you think about it CA has almost no tech tree thus it is much more suited to allow players to play in games of very different scales from small 8x8 maps to huge 20x20 maps. In BA style games its much harder since you lose a lot when you play on huge maps with a small amount of players but with CA much less changes if you play on a big map or on a small one cause of this lack of a tech tree. I see this as CA's biggest advantage in how its tech is organized,this flexibility.
Ai's to that allow you,as the battle become bigger,to send troops that will act smart and micro themselves and different untis will mix correctly allowing you to manage to battle from a more macro perspective. Ai's that can control your economy by reclaiming stuff that are unnecessary or those that haven't been used for long. Ai's that manage the details of an expansion by themselves or AI's that allow you to mark certain areas for the AI to defend... Many things can be automated but this automation can be used as just another tool to control the game when you change the scale. ATM it is impossible and is too overwhelming cause players dont have the tools to control bigger scaled battles.
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