Sadly, I cannot predict what will happen without an immense amount of information to analyze and time to invest. I intentionally set some maps up to make ballistics less viable, and others to make them more viable, this was a general decision for all mods and games to use my maps - just as my texturing is intended to provide a setting for particular sorts of titles, my metal and energy values are intended to influence what can be placed viably, and where, and the design/heights are intended to set up combat and economic zones for an intended number of players.Regret wrote:I bet you totally knew that someday would come a balance change for impulse to be x value in y mod so you precisely knew what to set the gravity to.neddiedrow wrote:I know a few map makers, myself included, who knew exactly what we were doing when we set our gravity values.
Nice targeting though.