that would mean flash would never burn, and burn is one of the few things which is very effective vs flash's regenGoogle_Frog wrote:Stop burning if their auto repair should have kicked in? Burn already does something though, it stops cloak.
How do you use the Kodachi?
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Re: How do you use the Kodachi?
Re: How do you use the Kodachi?
This would neuter Logos best heavy vech factory defense against flash spams as well.
Re: How do you use the Kodachi?
Repair to full health would work well for smaller units, but would be a nightmare for a damaged Sumo... but Sumos could wait out the fire.thesleepless wrote:repair to full health... (or perhaps around ~80%) to stop burning?
Alternately (I have no idea if this one's possible), you could add "cure" as a command for all builders to remove status changes, and have "cure" be the default action to apply to status-changed-units, and include it in the patrol commands. So to put out a fire, you select "cure" on your nanos and drag a circle, or just put them on patrol (but they'd also do repairs and whatnot that way). Would also be nice to be able to reduce the length of a stun this way. In both cases, you'd want the nano-cost to be proportionate to the amount of fire or stun damage done.
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: How do you use the Kodachi?
Not sure why any of these fancy setups are needed. Units on fire and units stunned are just a consequence you have to deal with that takes them out of commission in a way.
Re: How do you use the Kodachi?
What if fire damage worked like stun damage, once a unit hits 100% fire damage it catches fire and burns for however many seconds? If it's linked to hp in the same way then it would make sense in that a unit with low remaining health that catches fire is likely to die but a full health unit doesn't have so much to worry about if it can get away from the combat for a few seconds.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: How do you use the Kodachi?
explodes!Scikar wrote:What if fire damage worked like stun damage, once a unit hits 100% heat it