My point being that some difference makes sense, not that the particular numbers did.
It's built like romantic mecha designs the world over - vulnerable.
Screenshots
Moderator: Content Developer
Re: Screenshots
Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!Otherside wrote:normals are not set up properly and midknight just smothed it with soft edges
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Screenshots
sorry, but smothing groups control vertex normals, so yes it is a problem with the normals which is caused by the smoothing groups. blender has an edge split modifier which breaks sharp edges into two separated edges. could try that.MidKnight wrote:Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!Otherside wrote:normals are not set up properly and midknight just smothed it with soft edges
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Re: Screenshots
luckywaldo7 wrote:Who cares about balance... the people want pictures!
where is he when you need him
Re: Screenshots
There he is. Far to easy.
I AM DISSAPOINT