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PostPosted: 28 Oct 2007, 15:08 
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Joined: 25 Sep 2006, 12:56
for linux users:

the first time
Code:
svn co  http://snapshot.caspring.org/


to update

Code:
svn up


you don't really need a bash script for that, do you? 8)


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PostPosted: 28 Oct 2007, 15:56 
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Joined: 22 Aug 2006, 15:19
two thumbs up.

one nit though - terraforming looks like porcer's wet dream :P


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PostPosted: 28 Oct 2007, 16:17 
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Joined: 27 Feb 2006, 22:04
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imbaczek wrote:
one nit though - terraforming looks like porcer's wet dream
Don't be hatin' :P


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PostPosted: 28 Oct 2007, 16:32 
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The way it's set up at the moment, terraforming can give a false sense of security to porcers. They might think their front is safe only to discover an army of K-Bots on the wrong side of the wall. Also, construction units can restore terrain far more quickly than they can reclaim Dragon's Teeth.

That said, walls provide cover and the fact they often don't stop K-Bots can be used to your advantage. You can also build towers to place your turrets on, or hide your metal extractors in pits.


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PostPosted: 28 Oct 2007, 20:07 
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Can terraforming block LOS without blocking line of fire? Could be used to really evil effect then.


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PostPosted: 28 Oct 2007, 20:53 
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Yes. I saw people wall off Guardians, and I've hidden artillery behind a man-made ridge. You can d-gun through walls too 8)


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PostPosted: 28 Oct 2007, 23:23 
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Brain Damage wrote:
for linux users:

the first time
Code:
svn co  http://snapshot.caspring.org/


to update

Code:
svn up


you don't really need a bash script for that, do you? 8)


This doesn't really work because you need to rename ca.sdz to the filename (for isntance ca-r800.sdz). I intend to make the rename happen in svn and add all the mutators. Then this will work perfectly.


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PostPosted: 29 Oct 2007, 01:27 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Hmm are you sure they need to rename? Perhaps it works even this way :))


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PostPosted: 29 Oct 2007, 10:38 
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You will tell us how you did terraforming...


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PostPosted: 29 Oct 2007, 11:26 

Joined: 28 Oct 2007, 02:30
Abokasee wrote:
You will tell us how you did terraforming...


Aye, this would be useful for my upcoming project


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PostPosted: 29 Oct 2007, 12:19 
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It's achieved with a small gadget: http://caspring.org/browser/trunk/ca/Lu ... raform.lua


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PostPosted: 29 Oct 2007, 15:28 
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Why is it that during terraforming, the F1 (Heightmap?) is not changed?


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PostPosted: 29 Oct 2007, 15:35 
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If it was it'd be exploitable.


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PostPosted: 29 Oct 2007, 18:37 

Joined: 23 Dec 2006, 21:36
Location: Germany
I like what I see, it was quite funny seeing KAIK vs RAI in this mod.

Actually KAIK lead the start by pushing units like crazy. Later on RAI choosed it's all day long 24/7 part of building air, and pwned KAI after about 1.30h (with air, and some nukes (like 4), and a few tanks (most of them died very early ingame).

So yeah, KAIK lost because it refused to try AA stuff. Spammed Sumos like hell and lost to tier 1 gunships (RAI even had a exp 8.8 gunship, that thing pwned alot I have to add)

This mod is extremely nice for AI to test, shows what they can actually do.

However I think air is a little bit to untouchable for ground units, atleats from what I saw while the AIs where fighting.


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PostPosted: 29 Oct 2007, 22:51 
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the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work


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PostPosted: 29 Oct 2007, 22:59 
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Joined: 28 Nov 2006, 13:22
You cant build terraformers under water. So no, you cant terraform your own path on speedmetal.

Also, does the hardness of a map effect terraforming? I dont think it does but if it did...

Quote:
the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work
Say that again when you've had to download a 27 MB file 3 times a day to keep up to day with the latest version.

On AA: Its still somewhat WIP. You cant rely on defenders as your primary AA like in other mods. You need to use the heavier types of AA (As unlike in BA, they are actually better) against a dedicated air opponent.


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PostPosted: 29 Oct 2007, 23:44 

Joined: 18 Jul 2006, 01:05
Saktoth wrote:
You cant build terraformers under water. So no, you cant terraform your own path on speedmetal.

Also, does the hardness of a map effect terraforming? I dont think it does but if it did...

Quote:
the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work
Say that again when you've had to download a 27 MB file 3 times a day to keep up to day with the latest version.

On AA: Its still somewhat WIP. You cant rely on defenders as your primary AA like in other mods. You need to use the heavier types of AA (As unlike in BA, they are actually better) against a dedicated air opponent.


So what's the point in building defenders at all? When I tested them against ground they were mega fail, so I expected they would be at least half decent against air.


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PostPosted: 30 Oct 2007, 00:25 
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Defenders are great against small fast ground (fleas, bombs, jeffies), to kill llt with comm push and to snipe small air (blastwing).

Blastwing (suicide air) can be annoying in early game and defender kills it better than other AA.

Im building it as a primary def at the back of base against jeffy/flea on larger maps and later add a llt too


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 Post subject:
PostPosted: 30 Oct 2007, 11:28 
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Joined: 24 Jul 2007, 11:18
whats this annoying "ping" I hear all the time?


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 Post subject:
PostPosted: 30 Oct 2007, 12:43 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Ping? What you mean? :) Im getting no pings..


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