The way it's set up at the moment, terraforming can give a false sense of security to porcers. They might think their front is safe only to discover an army of K-Bots on the wrong side of the wall. Also, construction units can restore terrain far more quickly than they can reclaim Dragon's Teeth.
That said, walls provide cover and the fact they often don't stop K-Bots can be used to your advantage. You can also build towers to place your turrets on, or hide your metal extractors in pits.
you don't really need a bash script for that, do you?
This doesn't really work because you need to rename ca.sdz to the filename (for isntance ca-r800.sdz). I intend to make the rename happen in svn and add all the mutators. Then this will work perfectly.
I like what I see, it was quite funny seeing KAIK vs RAI in this mod.
Actually KAIK lead the start by pushing units like crazy. Later on RAI choosed it's all day long 24/7 part of building air, and pwned KAI after about 1.30h (with air, and some nukes (like 4), and a few tanks (most of them died very early ingame).
So yeah, KAIK lost because it refused to try AA stuff. Spammed Sumos like hell and lost to tier 1 gunships (RAI even had a exp 8.8 gunship, that thing pwned alot I have to add)
This mod is extremely nice for AI to test, shows what they can actually do.
However I think air is a little bit to untouchable for ground units, atleats from what I saw while the AIs where fighting.
the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work
You cant build terraformers under water. So no, you cant terraform your own path on speedmetal.
Also, does the hardness of a map effect terraforming? I dont think it does but if it did...
Quote:
the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work
Say that again when you've had to download a 27 MB file 3 times a day to keep up to day with the latest version.
On AA: Its still somewhat WIP. You cant rely on defenders as your primary AA like in other mods. You need to use the heavier types of AA (As unlike in BA, they are actually better) against a dedicated air opponent.
You cant build terraformers under water. So no, you cant terraform your own path on speedmetal.
Also, does the hardness of a map effect terraforming? I dont think it does but if it did...
Quote:
the caupdater is nice but not really needed. Anyways this is the first time I played CA and I must say I really like it. Graphics are nice and it plays really fast. Good work
Say that again when you've had to download a 27 MB file 3 times a day to keep up to day with the latest version.
On AA: Its still somewhat WIP. You cant rely on defenders as your primary AA like in other mods. You need to use the heavier types of AA (As unlike in BA, they are actually better) against a dedicated air opponent.
So what's the point in building defenders at all? When I tested them against ground they were mega fail, so I expected they would be at least half decent against air.
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