In BA, guardians do something like 2x damage to ships. CA doesnt use many special damages, as a rule, and i dont think guardians fill this role anymore.
You know, there is no reason why you can't make your shields deflect guardian rockets too without affecting other missile weapons if you want to do that...
You know, there is no reason why you can't make your shields deflect guardian rockets too without affecting other missile weapons if you want to do that...
Not to nit pick, but could updates at least be grouped so that they were once per 24 hours or so? Even with the updater program so many people are playing so many different subversions currently that it is difficult to get game going if you happened to miss downloading that particular update.
You know, there is no reason why you can't make your shields deflect guardian rockets too without affecting other missile weapons if you want to do that...
Unintuitive to do it just for guardians. We could do it for all rockets, but then that would remove one of the counters to shields (using lasers/rockets).
I suppose they could be 'ballistic' shields, that dont protect vs energy weapons. That would also allow us to make the merl the main long range artillery (which as high traj, imo it should be).
Is the Banishers rocket artillery? It can out-range viper/pitbulls. What about the Penetrator or sniper with a similiar range? The Anni, with the same range as a MRPC?
I suppose we can use the 'unit roles' to determine if something is artillery or not, but it doesnt make verymuch sense from a technical standpoint that this shield will block a Shellshocker or Merl but not a Bulldog or Janus.
Its best to have simple, visual clues (Such as 'is it a glowy yellow ball?') to determine such hard counters. Rules that apply in a universally consistent fashion are easier to intuitively understand, learn, counter and take advantage of. Its probably best not to make players memorize lists of units that the shield intercepts.
Not to nit pick, but could updates at least be grouped so that they were once per 24 hours or so? Even with the updater program so many people are playing so many different subversions currently that it is difficult to get game going if you happened to miss downloading that particular update.
Not to nit pick, but could updates at least be grouped so that they were once per 24 hours or so? Even with the updater program so many people are playing so many different subversions currently that it is difficult to get game going if you happened to miss downloading that particular update.
+1
+1, that's the plan.
Yeah, the new Guardian is kind of a failed experiment. Oops. It will be reverted.
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