Joined: 17 Sep 2008, 03:36 Location: your imagination
New Mod Option: Communism Mode! by Licho Mex output is shared equally among teammates. A player's energy excessing 80% of his storage will be overdriven in the shared mexes.
Find it under Experimental Settings.
New Mod Option: Shuffle Start Points by CarRepairer Off - Do nothing. Within Boxes - Shuffle start positions within each team's box. All - Shuffle start positions of all commanders. Use this in place of random for autohosts.
Toggle under Starting Conditions.
New Mod Option: Limited Boost by CarRepairer Boost cannot be used to build anything with a weapon. Use this mode to prevent rushes for a more relaxed, economy-based game.
Choose under Starting Conditions > Starting Resource Type.
New Game Mode: King of the Kill! by Alchemist *Any unit can capture the hill, starting the countdown timer *Once the hill is captured, the other team can contest by moving any of their own units inside the box, pausing the timer *The timer resumes when the units of only 1 team remain *If the hill changes sides, the timer is reset *Hold the hill until the clock runs out to win!
Choose under Starting Conditions > Game Mode.
New Models!
Thud, Storm, Jack (Can) by maackey
Pioneer (arm vehcon), Stumpy by Pressureline
Clogger by CarRepairer
Siren by KingRaptor, Hawk by PressureLine, Cirrus by MidKnight
New Groundscars! by jK
Balance changes: Clogger price doubled from 10 to 20 Recluse cost reduced by 20 and Morty cost increased by 20 Kodachi is 20% cheaper
Veil (larger jammer tower) and larger shields removed Sneaky Pete (smaller jammer tower), 50 more expensive, gets scrambler Eraser (walker jammer) 50 more expensive and same range as Sneaky Pete Aspis (walker shield) price 300->400, capacity 2500->3500, radius 300->400, energy drain 20% lower. Aegis (static shield) hp increased by 100
HP from XP removed
Fixed small geo energy output, both faction's geos now produce 25E.
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