could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
Joined: 13 Oct 2008, 01:57 Location: Internet Crime Squad HQ D:<
manolo_ wrote:
Masure wrote:
manolo_ wrote:
one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
Commands work in the minimap for me. However menu->exit does not
Joined: 02 Jan 2007, 16:18 Location: Bremen, Germany
I found some time over the last few weeks:
Code:
+ Added my profile as a proper default profile and the ability to load different profiles in tweak-mode. + Added tooltips to the OS clock, ingame clock and FPS windows. + Added an option to player info and unit collections to resize the window to other directions. + Added options to the console for number of rows and number of rows for system messages. + Added an option to the console to hide information about all points. In case the user has a dedicated widget for point visualization. + The console shows chat redirected from autohosts just like normal chat now. + Added some explanatory text to desync messages. + Added an option to the control panel to disable background textures. This might conflict with other widgets that replace the layout handler. + Middle-clicking the FPS window now reloads IceUI. Probably only useful for development. + Added an option to the tooltip to hide the ground information. + Added an option to the tooltip to show up to 5 modoptions that don't have their default value at gamestart. Additionally it shows the wind speed of the current map. + Added an option to click through the tooltip window like with the console. + Added my table inspector for widget developers. Enable debug mode in gui_IceUI.lua line 47 and use WG.Inspect(table) in your widget to see the contents of table. * Fixed broken font rendering. * Removed the usage of display lists to avoid errors in the multi-threaded version of Spring. * Fixed a crash in widget options if the widget doesn't add descriptions to list items. * Fixed buildpic aspect ratio preset for Complete Annihilation. * Fixed the Widgets menu entry to show the IceUI widget selector. * The menu now always pops up under the menu button. * Unit name and description in the tooltip are no longer seperated by " - - " in for example XTA. * The Unit Collections window can now be properly disabled. * Added an option to limit the number of units displayed in the Unit Collections window. * The Unit Collections window starts with idle builders selected now because that's probably the most important information. * Shift-clicking on icons in Unit Collections now adds that unit to the current selection. * Fixed the sound volume slider for the new Spring behavior (thanks Masure).
Use SpringDownloader, the IceUI updater, SpringFiles or the archives in the first post to update.
edit: Attached the new version combined with Satiriks changes.
Attachments:
File comment: Satiriks fork updated to the latest version IceUI r83+Satiriks changes.7z [621.53 KiB]
Downloaded 61 times
press and hold middle mouse button to move screen around, also use middle mouse button on the minimap to jump to that location (just tested under ca, dunno if ca blocks something)
edit: not mousebutton works for minimap
also: if tooltip shows nothing it should fade out
Last edited by manolo_ on 29 Aug 2009, 17:32, edited 1 time in total.
Joined: 02 Jan 2007, 16:18 Location: Bremen, Germany
I don't think that has anything todo with IceUI. If you can't middle-click on the minimap anymore, make sure you have "Issue commands on mini-map" enabled in SpringSettings.
If you're not talking about the minimap, you might have enabled/disabled the SmoothScroll widget.
If that's both not what you mean, please offer a detailed description of your problem.
Only miss the use of mod specific config files. (on gundam as example i need only few parts of IceUI and disable the most parts or change the position of parts only in this mod)
That is the concern of game and mod developers, it is a little beyond the scope of what Mel is doing, though for many of the mods, a few modifications would make Ice perfect for their purposes.
updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
i have implemented a few minor changes (added options for a minus in front of negative numbers, and non-si numbers, added some colouring of engine tooltips, fixed the startup script to work correctly under linux). where should i put those? is there a git/svn repository that i may create a diff against? or should i just upload diffs here?
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