MapOptions.lua and possible usefull functions ? *Request* - Page 2

MapOptions.lua and possible usefull functions ? *Request*

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: MapOptions.lua and possible usefull functions ? *Request*

Post by TradeMark »

Shouldnt we have this as default MapOptions for every map?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MapOptions.lua and possible usefull functions ? *Request*

Post by Forboding Angel »

Trepan, why is it that you and JK love being so annoyingly vague. You guys always are. Is it so much to ask that we get straight, no nonsense answers?

It's not like many of us can figure it out on our own, so you end up with engine features that aren't documented and don't get used. Go figure I guess.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: MapOptions.lua and possible usefull functions ? *Request*

Post by TradeMark »

Could we get this as default map options, people starts making copies of others maps just because they dont want wind there etc. annoying.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: MapOptions.lua and possible usefull functions ? *Request*

Post by TradeMark »

I heard this doesnt even work lol, so forget about it...


THIS TOPIC DOESNT WORK
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