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 Post subject: depth of field shader
PostPosted: 04 Jan 2008, 20:58 
Spring Developer
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Joined: 28 Jun 2007, 06:30
A nice depth of field shader.

Perhaps usefull to make videos?

Image

Image


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 Post subject: Re: depth of field shader
PostPosted: 04 Jan 2008, 21:37 

Joined: 19 Apr 2005, 18:23
Looks nice, though a bit overdone


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 Post subject: Re: depth of field shader
PostPosted: 06 Jan 2008, 14:27 

Joined: 09 Sep 2007, 20:05
O_o sweeet...


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 Post subject: Re: depth of field shader
PostPosted: 11 Jan 2008, 16:38 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
Awsome widget, but it pwns my E 8400 GS 256 MB graphic card in seconds. It goes from any frame rate immediatly down to 5. Could this be a 8000 series problem? OR just this really drains alot of power? Because its really cool, and the picture does not do its justice.


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 Post subject: Re: depth of field shader
PostPosted: 11 Jan 2008, 20:06 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
If there's anything the 8xxx class cards should be good at, it'd be running shaders =s


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 Post subject: 3D analygraph?
PostPosted: 11 Jan 2008, 23:33 
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Joined: 08 Dec 2004, 21:53
Location: USA
Would it be possible to make a widget which makes Spring 3D using cyan and red?
It would be an awesome widget...


Attachments:
File comment: Demonstration of analygraph image.
circle3D.png
circle3D.png [ 6.27 KiB | Viewed 1834 times ]
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 Post subject: Re: 3D analygraph?
PostPosted: 11 Jan 2008, 23:55 
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Joined: 02 May 2005, 02:56
Location: The Best Part of North America
Isaactoo wrote:
Would it be possible to make a widget which makes Spring 3D using cyan and red?
It would be an awesome widget...


Acctually, ensure that the colors are specifiable by the user, some monitors and glasses will present/need different colors


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 Post subject:
PostPosted: 12 Jan 2008, 01:32 
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Joined: 08 Dec 2004, 21:53
Location: USA
Yeah, and it'd also be nice to be able to customize the degree to which it separates the cyan/red from the object (more/less depth) and the opacity of the cyan/red (or whatever color).


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 Post subject: Re: depth of field shader
PostPosted: 12 Jan 2008, 06:02 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Noruas wrote:
Awsome widget, but it pwns my E 8400 GS 256 MB graphic card in seconds. It goes from any frame rate immediatly down to 5. Could this be a 8000 series problem? OR just this really drains alot of power? Because its really cool, and the picture does not do its justice.

AF wrote:
If there's anything the 8xxx class cards should be good at, it'd be running shaders =s

It does on my 7600GT only a <10 fps drop. So I think it is a problem with the screen-copies. Perhaps a driver update helps?


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 Post subject: Re: depth of field shader
PostPosted: 14 Jan 2008, 16:54 

Joined: 11 Mar 2007, 16:31
how should i use this? i can see it in widget list, it is enabled, but i can't see any blur! Maybe my gcard is to blame? i got ATi Mobility Radeon X1700.


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 Post subject: Re: depth of field shader
PostPosted: 15 Jan 2008, 12:15 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
if you have an ATi card, and something doesnt work/screws up with Spring, chances are its the card. and its a laptop one at that...


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 Post subject: Re: depth of field shader
PostPosted: 15 Jan 2008, 15:28 

Joined: 11 Mar 2007, 16:31
every time i use ATI - i have only problems... i even can't install beryl on my laptop 'cos my gcard is not supported!


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 Post subject: Re: depth of field shader
PostPosted: 15 Jan 2008, 22:25 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
I just done latest 8000 series driver updates, it only improved my fps with the widget off by 5-10 frames, but yeah, it pwns hard, harder then dynamic water which 8 series cards get pwned doing.

Heres one picture using the depth of field shader, black outlines, shadows, and reflections on.

http://www.unknown-files.net/pictures/r ... 730ff4.jpg


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 Post subject: Re: depth of field shader
PostPosted: 01 Mar 2010, 14:42 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
Epic 2 year bump. Requesting this lua.


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 Post subject: Re: depth of field shader
PostPosted: 07 Mar 2010, 17:13 
Spring Developer
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Joined: 28 Jun 2007, 06:30
http://home.arcor.de/jkei/widget_depth_of_field.zip


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 Post subject: Re: depth of field shader
PostPosted: 08 Mar 2010, 02:24 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
thx 1000000x


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 Post subject: Re: depth of field shader
PostPosted: 11 Mar 2010, 19:09 
Lobby Developer

Joined: 16 Mar 2007, 18:27
i tried to improve it a bit :

ImageImageImageImage

edit: shader changed a bit


Attachments:
gfx_dof2.lua [7.41 KiB]
Downloaded 27 times


Last edited by Satirik on 17 Aug 2010, 22:50, edited 5 times in total.
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 Post subject: Re: depth of field shader
PostPosted: 11 Mar 2010, 19:33 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Made throne look like its a tiny model of the map.
looks hilarious.


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 Post subject: Re: depth of field shader
PostPosted: 11 Mar 2010, 20:48 
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Joined: 14 Nov 2007, 01:03
Location: Wroclaw, POLAND
Tilt shift! :D Great for screenshots :D


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 Post subject: Re: depth of field shader
PostPosted: 11 Mar 2010, 21:54 
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Joined: 30 Jun 2008, 23:08
Location: Germany
tbh it doesnt look soo bad :)


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