Well, now spring segfaults on me when I try to load a script.txt (but not when I don't), so I can't test this. Running Ubuntu Feisty 64-bit, launching a separate x-server with custom xorg.conf. Compiling with scons from SVN r5124. The last working revision that I tested was before r5102.
[2:36:43 PM] <baczek> local replays are broken again [2:43:20 PM] <[LCC]LordMatt> seems to cause spring to hang on loading with this in infolog.txt: [2:43:37 PM] <[LCC]LordMatt> Section game\mapoptions missing in file buffer [2:43:49 PM] <[LCC]LordMatt> Section game\modoptions missing in file buffer [2:45:18 PM] <[LCC]LordMatt> same error for hosted replays [2:46:49 PM] <[LCC]LordMatt> strangly when I end process it goes through the whole replay very fast (can hear it on the speakers)
Spring seems to freeze up when running at high simulation speeds using .setmaxspeed, and NTai causes a similar situation. The game continues inside the cpu, but no frames are rendered, and no user input is accepted. Debuggers and logs show this can go on for hours with entire AI games happening unseen.
Joined: 31 Jan 2005, 20:04 Location: T├╝bingen - Germany
i have encoutered that as well, happened a few times with large (2vs2) aai matches on higher game speed (+2 - +4). i thought it was caused by high cpu load, it has never happened in 1vs1 so far and it's not reproducable (with aai)
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