Joined: 01 Jun 2005, 10:36 Location: The Netherlands
As I pointed out in another thread, I'd like to release this year.
Therefore I'd like to request to focus on fixing bugs, increasing stability and getting the last major outstanding issues done (ie. player reordering in gamesetup).
Please wait a little with (huge) new features (or modifications) that may easily break stuff.
I'm confident we can do this.
Outstanding issues (out of my head, post here if you remember/know more):
Stuttering/lag
Gamesetup player/team number reordering
Random start pos counts spectators too
Memory corruption (I'm trying to track this down atm)
Well, now spring segfaults on me when I try to load a script.txt (but not when I don't), so I can't test this. Running Ubuntu Feisty 64-bit, launching a separate x-server with custom xorg.conf. Compiling with scons from SVN r5124. The last working revision that I tested was before r5102.
[2:36:43 PM] <baczek> local replays are broken again [2:43:20 PM] <[LCC]LordMatt> seems to cause spring to hang on loading with this in infolog.txt: [2:43:37 PM] <[LCC]LordMatt> Section game\mapoptions missing in file buffer [2:43:49 PM] <[LCC]LordMatt> Section game\modoptions missing in file buffer [2:45:18 PM] <[LCC]LordMatt> same error for hosted replays [2:46:49 PM] <[LCC]LordMatt> strangly when I end process it goes through the whole replay very fast (can hear it on the speakers)
[2:46:49 PM] <[LCC]LordMatt> (...) it goes through the whole replay very fast (can hear it on the speakers)
r5012 seems to have introduced this one (and r5128 did not fix it, non-gameSetup demo's recorded by r5128 randomly either get stuck in Waiting On Script mode or are still played back in fast-forward).
Spring seems to freeze up when running at high simulation speeds using .setmaxspeed, and NTai causes a similar situation. The game continues inside the cpu, but no frames are rendered, and no user input is accepted. Debuggers and logs show this can go on for hours with entire AI games happening unseen.
Joined: 31 Jan 2005, 20:04 Location: T├╝bingen - Germany
i have encoutered that as well, happened a few times with large (2vs2) aai matches on higher game speed (+2 - +4). i thought it was caused by high cpu load, it has never happened in 1vs1 so far and it's not reproducable (with aai)
Joined: 01 Jun 2005, 10:36 Location: The Netherlands
- Local replays are broken with r5138, I get "Wrong connection ID in CNet::IsActiveConnection()" error when replaying demo recorded by client.
(I was sharing com with my Spring on my laptop vs two allied KAIK-0.13)
- Memory leak (temporary hard freeze, maybe requires hard reset on badly configured operating systems) http://buildbot.no-ip.org/~tvo/spring/swap_peak.png Kernel killed the process when it reached approx. 2G, which is all my physical RAM+swap filled
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