Seperate weapons for high/low trajectory
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Re: Seperate weapons for high/low trajectory
I know this is a major revive of this topic but is this relevant?
"Added per-weapon highTrajectory tag (int, default 2). It acts like the unit
tag, 0 is always low trajectory, 1 always high and 2 uses the unit's setting
(whether the unit uses a switch or fixed setting)."
per-Weapon Trajectory? How do i apply the trajectory to one weapon then? Whats the actual tag or did i misread this?
"Added per-weapon highTrajectory tag (int, default 2). It acts like the unit
tag, 0 is always low trajectory, 1 always high and 2 uses the unit's setting
(whether the unit uses a switch or fixed setting)."
per-Weapon Trajectory? How do i apply the trajectory to one weapon then? Whats the actual tag or did i misread this?
Re: Seperate weapons for high/low trajectory
That's from 0.77b1,b2 changelog.txt, for those who want to know.
It's a weapondef tag:
https://github.com/spring/spring/blob/m ... er.cpp#L94
It's a weapondef tag:
https://github.com/spring/spring/blob/m ... er.cpp#L94