View topic - Pass Team::Died 'normalDeath' to lua TeamDied callin



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PostPosted: 17 May 2012, 23:23 
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As topic.


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PostPosted: 13 Aug 2012, 13:26 
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Does team mean team or player?


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PostPosted: 13 Aug 2012, 13:34 
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Teams die in Spring, players die in the real world.


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PostPosted: 15 Aug 2012, 06:10 
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What exactly is a "normal" death? Are you trying to tell if a team was killed by Lua code? If so why?


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PostPosted: 15 Aug 2012, 10:01 
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Can't quite remember why I was asking for this - this is what happens when you don't make full detailed posts, folks. :lol:

edit: seems only time it is false is when the engine kills all non dead teams on exit. Think it was to do with a bug I was having that is now resolved.

On the other hand it might be nice to have it for the call***out***, so we can avoid having engine team death messages.


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