View topic - Rivers lakes and erosion



All times are UTC + 1 hour


Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: 04 Mar 2012, 12:58 
Cursed Developer
User avatar

Joined: 17 Feb 2005, 22:05
knorke wrote:
iirc in Cursed it is just visual, just like in SC:BW (beside being only place for zerg to build)
Yes it is only for the visual effect in The Cursed.


It should not be very hard to used some existing gadgets to do some stuff that was mentioned above. These should work:

"Ground Decal Fix" by CarRepairer: it would need some modifications, but it will spawn a non blocking, invisible fakeunit that has/creates a ground decal.

"Aura" and "Attributes" by CarRepairer: you can use the fakeunit as aura-caster (healing allied units, making them faster, take less damage, ... whatever you want) with a range that correlates with the visuals.

"Tech Trees (with count, range, sign, ...)" by zwzsg: give all buildings a prerequisite that is only provided within a certain range around the fakeunit. Thus you can only build on the ground decal.

All gadgets can be found in The Cursed btw. The needed modifications should be minimal. A growing creep could be simulated by replacing the fakeunit with another one after some time. 8)


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.