UnitLostTarget(unitid, targetid)

UnitLostTarget(unitid, targetid)

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

UnitLostTarget(unitid, targetid)

Post by PicassoCT »

Lua Call Out
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: UnitLostTarget(unitid, targetid)

Post by jK »

Lua Call IN
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: UnitLostTarget(unitid, targetid)

Post by Silentwings »

in, out, in, out, shake it all about

http://springrts.com/phpbb/viewtopic.ph ... ed#p560903
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: UnitLostTarget(unitid, targetid)

Post by Jools »

Maybe everybody already knows the details about this request, but the idea would be to let games themselves decide what unit should do when it loses target, for example if hlt shoots at commander* that cloaks, or if bombers try to bomb a fusion reactor* that cloaks. The best action may be dependent on game and unit in question.


* replace name with corresponding name for your game if you think your game is not included
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