SPRING CRASHES

SPRING CRASHES

Discuss everything related to running Spring on your chosen distribution of Linux.

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CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

SPRING CRASHES

Post by CHAUDHRY07 »

i have installed spring lobby and engine on xubuntu and afterwards installed kernel panic,zero-k,1944 and their maps too.but whenever i click start the game just crashes.a black screen do shows up for 1 sec then it returns to lobby no error log and nothing.
my specs are 2.4 Ghz, 512 MB ram , 64 MB integrated intel video chip.
will appreciate any help.

regards
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: SPRING CRASHES

Post by hoijui »

POST INFOLOG.TXT BY ATTACHING IT AS A FILE TO YOUR POST, NOW!

also try setting LoadingMT=0 in ~/.springrc

edit: LoadMT -> LoadingMT
woops! sorry!
Last edited by hoijui on 14 Dec 2011, 14:33, edited 1 time in total.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: SPRING CRASHES

Post by zerver »

Should be LoadingMT = 0
CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

hoijui wrote:POST INFOLOG.TXT BY ATTACHING IT AS A FILE TO YOUR POST, NOW!

also try setting LoadMT=0 in ~/.springrc
am a newbie where to find that log.and where can i find load MT.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: SPRING CRASHES

Post by dansan »

CHAUDHRY07 wrote:
hoijui wrote:POST INFOLOG.TXT BY ATTACHING IT AS A FILE TO YOUR POST, NOW!

also try setting LoadMT=0 in ~/.springrc
am a newbie where to find that log.and where can i find load MT.
With $HOME being your home directory (lets say "/home/chaudhry"):

Code: Select all

$HOME/.spring/infolog.txt
$HOME/.springrc
Upload infolog.txt as an attachment to your forum post. Edit $HOME/.springrc with your favorite text editor (not ***Office!) - like gedit or leafpad or something. First "search" for "LoadMT" - it's probably not in there - then add a new line at the end of the text file that contains exactly "LoadMT=0". Save and start spring now and if it crashes again post here with infolog attached. If it doesn't post "solved" :)
CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

dansan wrote:
CHAUDHRY07 wrote:
hoijui wrote:POST INFOLOG.TXT BY ATTACHING IT AS A FILE TO YOUR POST, NOW!

also try setting LoadMT=0 in ~/.springrc
am a newbie where to find that log.and where can i find load MT.
With $HOME being your home directory (lets say "/home/chaudhry"):

Code: Select all

$HOME/.spring/infolog.txt
$HOME/.springrc
Upload infolog.txt as an attachment to your forum post. Edit $HOME/.springrc with your favorite text editor (not ***Office!) - like gedit or leafpad or something. First "search" for "LoadMT" - it's probably not in there - then add a new line at the end of the text file that contains exactly "LoadMT=0". Save and start spring now and if it crashes again post here with infolog attached. If it doesn't post "solved" :)
actually i cant find any file you suggested.i am attaching a screen shot of my home directory and 3 spring folders you can see in it are empty.

sorry if it is there and i cant find it

regards
Attachments
screenshot.png
(73.01 KiB) Downloaded 3 times
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: SPRING CRASHES

Post by dansan »

CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

Using configuration source: "/home/chaudhry/.springrc"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:34:47 UTC 2011 i686
OS: 32bit native mode
Available log sections: VFS, Font, KeyBindings, Sound, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 84.0
Build date/time: Nov 24 2011 09:39:51
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/chaudhry/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /home/chaudhry/.spring/maps
Scanning: /home/chaudhry/.spring/packages
Supported Video modes: 1280x1024, 1280x960, 1152x864, 1024x768, 832x624, 800x600, 720x400, 640x480
Video mode set to 800x600/32bit
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 1.3 Mesa 7.11
[f=0000000] GL vendor: Tungsten Graphics, Inc
[f=0000000] GL renderer: Mesa DRI Intel(R) 845G x86/MMX/SSE2
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.6.0
[f=0000000] Error: Segmentation fault (SIGSEGV) in spring 84.0
[f=0000000] Error: Stacktrace:
[f=0000000] Error: <0> [0xaa4400]
Error: Spring crashed Spring has crashed:
Segmentation fault (SIGSEGV).

A stacktrace has been written to:
/home/chaudhry/.spring/infolog.txt
CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

after setting loadmt=0 still spring crashed so i posted the infolog.txt
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: SPRING CRASHES

Post by hoijui »

you are using the wrong GFX driver.
...or your card is too bad to use an other driver (i think not), and cant run spring.
-> get the correct graphic card driver. i don't know how.
hollunder
Posts: 8
Joined: 11 Dec 2011, 16:51

Re: SPRING CRASHES

Post by hollunder »

I get a reliable crash too:
$ spring
Using configuration source: "/home/murks/.springrc"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE inst
[Watchdog] Installed (timeout: 10sec)
OS: Linux 3.1.4-1-ARCH #1 SMP PREEMPT Tue Nov 29 08:55:45 CET OS: 64bit native mode
Available log sections: VFS, Font, KeyBindings, Sound, CSMFGroelDrawer, OBJParser, WorldObjectModelRenderer, Texture, ColliseScanner, Path
Enabled log sections: Sound(LOG_LEVEL_INFO)
Build environment: boost-104800, GNU libstdc++ version 20111026
Compiler: gcc-4.6.2
Using read-write data directory: /home/murks/.spring/
Using read-only data directory: /usr/share/spring/
Scanning: /usr/share/spring/maps
Scanning: /usr/share/spring/base
Scanning: /usr/share/spring/mods
Supported Video modes: 2304x800, 1024x768, 800x600, 720x400, 640x640, 640x480
Video mode set to 1280x800/32bit (windowed)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 2.1 Mesa 7.11.2
[f=0000000] GL vendor: Tungsten Graphics, Inc
[f=0000000] GL renderer: Mesa DRI Intel(R) 965GM
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.7.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
AL lib: pulseaudio.c:612: Context did not connect: Access deni
ed
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
AL lib: pulseaudio.c:612: Context did not connect: Access deni
ed
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] No Output
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXP
ONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTAN
CE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT
_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_S
OFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT AL
C_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_E
FX ALC_EXT_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Video mode set to 636x780/32bit (windowed)
[f=0000000] Video mode set to 1276x780/32bit (windowed)
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 17 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Central Hub
[f=0000000] Using game: Kernel Panic 4.2
[f=0000000] Using game archive: Kernel_Panic_4.2.sd7
[f=0000000] recording demo: demos/20111211_165907_Central Hub_84.0.sdf
[f=0000000] PreGame::GameDataReceived: 28 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.091000
[f=0000000] Game::LoadDefs (GameData): 103 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 68 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (28 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 58 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 13
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend; *.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh; *.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh; *.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3; *.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta; *.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: Could not load sound from def: Explosion5
[f=0000000] Warning: Could not load sound from def: Explosion5
[f=0000000] Warning: Could not load sound from def: Explosion5
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 084f4354
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 148 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded gadget: Force LUA UI <luaui_force.lua>
[f=0000000] Loaded gadget: Hand autobuild <hand_autobuild.lua>
[f=0000000] Loaded gadget: Kernel Panic K.O.T.H. <koth.lua>
[f=0000000] Loaded gadget: Kernel Panic S.O.S. <sos.lua>
[f=0000000] Loaded gadget: Pre-placed Minifacs <preplaced.lua>
[f=0000000] Loaded gadget: Spawn <game_spawn.lua>
[f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: kpunittypes.lua <kpunittypes.lua>
[f=0000000] Loaded gadget: new_cmd_id.lua <new_cmd_id.lua>
[f=0000000] Loaded gadget: Touhou Build <touhou_build.lua>
[f=0000000] Loaded gadget: Metal To Geo converter <metaltogeo.lua>
[f=0000000] Loaded gadget: set Alpha Threshold <set_alpha_threshold.lua>
[f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded gadget: Burrow <burrow.lua>
[f=0000000] Loaded gadget: UnitAutoHold <autohold.lua>
[f=0000000] Loaded gadget: Airstrike <airstrike.lua>
[f=0000000] Loaded gadget: Area Denial <areadenial.lua>
[f=0000000] Loaded gadget: Bombard <bug_bombard.lua>
[f=0000000] Loaded gadget: Infection <infection.lua>
[f=0000000] Loaded gadget: Kernel boost <kernelboost.lua>
[f=0000000] Loaded gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded gadget: Network Arc Effect <network_arceffect.lua>
[f=0000000] Loaded gadget: Network Buffer <network_buffer.lua>
[f=0000000] Loaded gadget: Network Build <network_build.lua>
[f=0000000] Loaded gadget: Special Attack <specialattack.lua>
[f=0000000] Loaded gadget: Launcher <launcher.lua>
[f=0000000] Loaded gadget: Network Dispatch <network_dispatch.lua>
[f=0000000] Loaded gadget: Network Enter <network_enter.lua>
[f=0000000] Loaded gadget: Flow Speed <network_flowspeed.lua>
[f=0000000] Loaded gadget: Network Reflectorshield <network_reflectorshield.lua>
[f=0000000] Loaded gadget: Kernel Panic O.N.S. <ons.lua>
[f=0000000] Loaded gadget: Invasion AI <kpai_invasion.lua>
[f=0000000] Loaded gadget: Kernel Panic AI <kpai.lua>
[f=0000000] Loaded gadget: Fair KPAI <kpai_fair.lua>
[f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded gadget: Evilless <evilless.lua>
[f=0000000] Loaded gadget: Shoot'n'Run <shoot_n_run.lua>
[f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded gadget: Force LUA UI <luaui_force.lua>
[f=0000000] Loaded gadget: Hand autobuild <hand_autobuild.lua>
[f=0000000] Loaded gadget: Kernel Panic K.O.T.H. <koth.lua>
[f=0000000] Loaded gadget: Kernel Panic S.O.S. <sos.lua>
[f=0000000] Loaded gadget: Pre-placed Minifacs <preplaced.lua>
[f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: kpunittypes.lua <kpunittypes.lua>
[f=0000000] Loaded gadget: new_cmd_id.lua <new_cmd_id.lua>
[f=0000000] Loaded gadget: Touhou Build <touhou_build.lua>
[f=0000000] Loaded gadget: set Alpha Threshold <set_alpha_threshold.lua>
[f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded gadget: Burrow <burrow.lua>
[f=0000000] Loaded gadget: UnitAutoHold <autohold.lua>
[f=0000000] Loaded gadget: Airstrike <airstrike.lua>
[f=0000000] Loaded gadget: Area Denial <areadenial.lua>
[f=0000000] Loaded gadget: Bombard <bug_bombard.lua>
[f=0000000] Loaded gadget: Infection <infection.lua>
[f=0000000] Loaded gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded gadget: Network Arc Effect <network_arceffect.lua>
[f=0000000] Loaded gadget: Network Buffer <network_buffer.lua>
[f=0000000] Loaded gadget: Network Build <network_build.lua>
[f=0000000] Loaded gadget: Special Attack <specialattack.lua>
[f=0000000] Loaded gadget: Launcher <launcher.lua>
[f=0000000] Loaded gadget: Network Dispatch <network_dispatch.lua>
[f=0000000] Loaded gadget: Network Enter <network_enter.lua>
[f=0000000] Loaded gadget: Network Reflectorshield <network_reflectorshield.lua>
[f=0000000] Loaded gadget: Kernel Panic O.N.S. <ons.lua>
[f=0000000] Loaded gadget: Invasion AI <kpai_invasion.lua>
[f=0000000] Loaded gadget: Kernel Panic AI <kpai.lua>
[f=0000000] Loaded gadget: Fair KPAI <kpai_fair.lua>
[f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded gadget: Evilless <evilless.lua>
[f=0000000] Loaded gadget: Shoot'n'Run <shoot_n_run.lua>
[f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Hide commands <hide_commands.lua> ...
[f=0000000] Loading widget from mod: Keep Morpheds Selected <kp_keep_morphed_selected.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Console Commands <kp_cnslcmd.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic MidKnight's tooltip background <kp_midknight_bg.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic autospam <kp_autospam.lua> ...
[f=0000000] Loading widget from mod: Write GameState <gamestate_write.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Build Bar <kp_buildbar.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/kp_buildbar.lua"]:236: 'for' limit must be a number
[f=0000000] Removed widget: Kernel Panic Build Bar
[f=0000000] Loading widget from mod: Kernel Panic Hotkeys <kp_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Mission Briefing <kp_mission_briefing.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Default Commands <kp_defaultcommands.lua> ...
[f=0000000] Loading widget from mod: noResBar NoMoveWarnings <noresbar.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Geos Highlight <kp_geoshighlight.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Automatic Tip Dispenser <kp_automatic_tip_dispenser.lua> ...
[f=0000000] Loading widget from mod: Kernel Panic Tooltip <kp_tooltip.lua> ...
[f=0000000] Reloaded ctrlpanel from file: LuaUI/Widgets/KP_CtrlPanel.txt
[f=0000000] Loading widget from mod: Kernel Panic O.N.S. help tips <kp_onshelp.lua> ...
[f=0000000] Loading widget from mod: Spring Direct Launch 2 <kp_spring_direct_launch.lua> ...
[f=0000000] Sound is disabled!
[f=0000000] Loading widget from mod: Heroes Right Click <kp_heroes_right_click.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
spring: brw_curbe.c:252: prepare_constant_buffer: Assertion `brw->vs.constant_map <= nr' failed.
[f=0000000] Error: Aborted (SIGABRT) in spring 84.0
[f=0000000] Error: Stacktrace:
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.

[f=0000000] Error: <0> /lib/libc.so.6(+0x34980) [0x7ff56e2c5980]
[f=0000000] Error: <1> /lib/libc.so.6(gsignal+0x35) [0x7ff56e2c5905]
[f=0000000] Error: <2> /lib/libc.so.6(abort+0x17b) [0x7ff56e2c6d7b]
[f=0000000] Error: <3> /lib/libc.so.6(+0x2d74e) [0x7ff56e2be74e]
[f=0000000] Error: <4> /lib/libc.so.6(+0x2d7f2) [0x7ff56e2be7f2]
[f=0000000] Error: <5> /usr/lib/xorg/modules/dri/i965_dri.so(+0x46aa2) [0x7ff566d18aa2]
[f=0000000] Error: <6> /usr/lib/xorg/modules/dri/i965_dri.so(brw_validate_state+0x11d) [0x7ff566d2cb7d]
[f=0000000] Error: <7> /usr/lib/xorg/modules/dri/i965_dri.so(brw_draw_prims+0x2a3) [0x7ff566d1ae63]
[f=0000000] Error: <8> /usr/lib/libdricore.so(+0x1046cb) [0x7ff56699b6cb]
[f=0000000] Error: <9> spring() [0x73c61d]
Segmentation fault
Last edited by Tobi on 12 Dec 2011, 09:24, edited 1 time in total.
Reason: inserted line breaks to fix forum formatting
CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

i think we have to change our drivers may be roll back to previous ones.but i dont know how and after so much struggle i gave up.and now i am thinking my xp cd will help me playing games.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: SPRING CRASHES

Post by hoijui »

for jk, i guess:
spring: brw_curbe.c:252: prepare_constant_buffer: Assertion `brw->vs.constant_map <= nr' failed.


for you:
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.
hollunder
Posts: 8
Joined: 11 Dec 2011, 16:51

Re: SPRING CRASHES

Post by hollunder »

Well, it's integrated, so I can't change it. I can't downgrade drivers either, not sensibly at least. They are the latest (http://mesa3d.sourceforge.net/ -> 7.11.2). I lowered all details that seemed like they could have influence. I didn't find any way to disable Lua-widgets in springsettings.
CHAUDHRY07
Posts: 7
Joined: 02 Dec 2011, 20:07

Re: SPRING CRASHES

Post by CHAUDHRY07 »

same goes here i also tried every thing....e.g lowering settings.....guess our systems are outdated
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: SPRING CRASHES

Post by dansan »

Do you have "libtxc_dxtn"? If you do - remove it and retry please.
Search it with (takes a long time):

Code: Select all

# find / -iname '*libtxc_dxtn*'
hollunder
Posts: 8
Joined: 11 Dec 2011, 16:51

Re: SPRING CRASHES

Post by hollunder »

I thought this was required to get textures? For that reason I installed libtxc_dxtn-1.0.1. I uninstalled it and tried again, spring crashes anyway and with the same error.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: SPRING CRASHES

Post by dansan »

hollunder wrote:I thought this was required to get textures?
S3TC should be included in mesa now, as its patents time ran out.
hollunder wrote:For that reason I installed libtxc_dxtn-1.0.1. I uninstalled it and tried again, spring crashes anyway and with the same error.
:( Can you start other OpenGL apps and games? ... most intel gfx just suck I guess... It'll probably run in Windows though...
hollunder
Posts: 8
Joined: 11 Dec 2011, 16:51

Re: SPRING CRASHES

Post by hollunder »

Yes, other openGL games work fine (tested with freedroidRPG, naev, etc.).

The weirdest thing is that it sometimes started back when my openGL setup was messed up (had an ENV variable set that pointed to the 32bit graphics driver, something that supposedly was required for wine). The performance was abysmal for any openGL game though. Now I fixed that, direct rendering works, openGL performance is way up and spring crashes on start :)
User avatar
marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: SPRING CRASHES

Post by marciolino »

CHAUDHRY07 wrote:after setting loadmt=0 still spring crashed so i posted the infolog.txt
Try LoadingMT=0 and not loadmt=0
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