Has there been any concrete work done yet? Will it be able to graphically compete with dx10 ? I have not looked into it yet, but i assume it will be opengl as its crossplatform.
Can you give any timeframe in when we can expect the first feature demo videos or just a test version or something? 2 months? 6 ?
Joined: 14 Oct 2005, 11:09 Location: Zoetermeer, The Netherlands
Some quick answers:
1) some orientation
2) no, but what has DX10 to offer anyway?
3) OSG will be used as graphic renderer
4) no time frame available yet, and will not be for some months, I guess
Well the only thing i have to say is that dx10 is HUGE if you consider what it will allow coders and game writers to do.
There are even speculations around that OGL will die away as a high-end graphics solution, since there is not (at least publically) any updates planned for it in the near future that would allow it to even remotely compete with dx10
OGL gets you universal support - besides just the Unix-derived OS family. Since DX10 provides an OpenGL wrapper, and the PS3 gets you OpenGL support, OGL gets you more universal support beyond win32 and XBox.
Well the only thing i have to say is that dx10 is HUGE if you consider what it will allow coders and game writers to do.
There are even speculations around that OGL will die away as a high-end graphics solution, since there is not (at least publically) any updates planned for it in the near future that would allow it to even remotely compete with dx10
Search before you post, there are already opengl extensions out with features similar to dx10 (geometry shaders etc..), and the OpenGL maintainers are all still there.
For opensource, opengl is definitely the better choice because you can integrate the new extension features gradually. In D3D, you'd have to change the entire API handling again everytime you want to use newer features.
Jo, nice propritery extensions that will end of in spring running like shit in any GPU thats not in the main developers gamez-pc, just like it does now.
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