New version, 0.63b2

New version, 0.63b2

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Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

New version, 0.63b2

Post by Fnordia »

There was a crashbug introduced in 0.63b1, so we have decided to release a quick update to fix this. You can find the updated version in the download section as usual. It also includes a new lobby version which fixes some additional problems.

If you have installed any 0.6x version already, you only need to download the updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
Last edited by Fnordia on 12 Sep 2005, 15:31, edited 1 time in total.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Lobby changelog from 0.15 to 0.151:

* fixed crashing bug when using startrects
* fixed issue when client crashed upon start if it couldn't read CPU info from registry
* fixed bug in detecting CPU speed for some older AMD processors
* added popup hints displaying player's full country name
* fixed "400 BAD REQUEST" bug when trying to download maps with spaces in the name
* reduced starting-up time a bit. Still, having "online maps" cached adds some time to the loading procedure.
* fixed problem with launching patch file
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

okay so you mean that "get map" button acctually is supposed to connect and download maps for me?

sweet... can't wait to get home and play without stuff bugging out on me (no succesfull games and tried for 2 hours last night :P
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Well, this version doesn't particullarly have anything to do with this question, but it is the new one. Does driving mode function with a unit that has more than 3 weapons? I will really want to drive my Direwolf around in the battletech mod, and it will have more.
kk5
Posts: 6
Joined: 11 Sep 2005, 20:32

Post by kk5 »

i love the pop-up hints :lol: it makes learning history that much easier
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Geography
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Archangel of Death wrote:Well, this version doesn't particullarly have anything to do with this question, but it is the new one. Does driving mode function with a unit that has more than 3 weapons? I will really want to drive my Direwolf around in the battletech mod, and it will have more.
Yeah. I've "piloted" my 10-weaponed Star Destroyer before.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

And all the weapons fire? Does it have 10 aiming retacles?
mikedep333
Posts: 46
Joined: 25 Jul 2005, 20:07

Post by mikedep333 »

Not to be anal, but the source code and lobby server are still for the old version.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Just download the cvs then...
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Post by munch »

Good work turning round a bugfix so quick - nice one guys, much appreciated.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

New version is still less stable then the last 2 releases, only managed to finish 1 game without crashing out, and we lost 2 of the 6 players in that game anyways...
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Umm, spring guys, i do not think its right to win a game because you can reclaim the oppenents commander... lol seriously look out for it.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'd say your opponent should clearly not be winning if he's allowing you to reclaim his com :)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

well i see a interesting micro technique possible...get the com down to roughly 300-400 life then reclaim with 20-odd aircons...no loss of brawler swarm so u can go on to take out the heavy defenses and move in with the ground units/ships! =D
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I encountered a crash when forcing a unit to fire as close to it's footpring with the new trajectoryheight tag, it might only have been in FPS mode though.
hellocyf
Posts: 2
Joined: 17 Sep 2005, 15:57

crash

Post by hellocyf »

game crash after show create sky ,
I have upload spring.zip

AMD athlon 64
3000+
2.00ghz 1024g

winxp
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Check your vidieo card drivers... Its almost always them, especialy if it crashes as it enters the game.

aGorm
hellocyf
Posts: 2
Joined: 17 Sep 2005, 15:57

it's ok

Post by hellocyf »

I have changed vedio card!
it's works ok ,cool game,cool effect!
Tihlor
Posts: 1
Joined: 03 Aug 2006, 19:05

Post by Tihlor »

Too early...
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