how would you select groups 1-3 then?mongus wrote: thinking of binding 1 2 and 3 to metal extractor, radar and llt...
New spring version, 0.73b1
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That would explain all those runtime errors Ive been having.jcnossen wrote:No really, I put many hours in this sm3 thing and in the end forget to put the damn shaders in.
They are included. But now they only appear for units compaitible with them. For instance, MetalMakerAI wont appear for radar towers. Try selecting a builder, then you will see MexUpgraderAI.epsylaub wrote:Uhm, weren't there supposed to be a whole lot of groupAIs in this release? MexUpgrader et al? They weren't in my release.
Ah, ok, thanks. And the metalAI, is that the old one or is it AF MetalAI 2 renamed?LOrDo wrote:That would explain all those runtime errors Ive been having.jcnossen wrote:No really, I put many hours in this sm3 thing and in the end forget to put the damn shaders in.
They are included. But now they only appear for units compaitible with them. For instance, MetalMakerAI wont appear for radar towers. Try selecting a builder, then you will see MexUpgraderAI.epsylaub wrote:Uhm, weren't there supposed to be a whole lot of groupAIs in this release? MexUpgrader et al? They weren't in my release.
new bug ive found, hm..
Mobile radar jammers, turn off (by pressing alt+x).
but once you move them, the "jamming" field will reapear.
no energy consumption.
i bet this is the result of someone trying to fix the "jammer in tranport bug".
oh, and im still tinkering on it.. need more testing, but:
bind Any+1 buildunit_cormex // Metal Extractor :: Extracts Metal
bind Any+1 buildunit_cormakr // Metal Maker :: Metal Maker
bind Any+1 buildunit_cormoho // Moho Mine :: Advanced Metal Extractor
bind Any+1 buildunit_cormmkr // Moho Metal Maker :: Produces Metal
bind Any+1 buildunit_armmex // Metal Extractor :: Extracts Metal
bind Any+1 buildunit_armmakr // Metal Maker :: Converts Energy into Metal
bind Any+1 buildunit_armmoho // Moho Mine :: Advanced Metal Extractor
bind Any+1 buildunit_armmmkr // Moho Metal Maker :: Converts Energy into Metal
bind Any+2 buildunit_corsolar // Solar Collector :: Produces Energy
bind Any+2 buildunit_corwin // Wind Generator :: Produces Energy
bind Any+2 buildunit_x1corminifus // Light Fusion Power Plant :: Produces Energy
bind Any+2 buildunit_corckfus // Cloakable Fusion Reactor :: Produces Energy
bind Any+2 buildunit_armsolar // Solar Collector :: Produces Energy
bind Any+2 buildunit_armwin // Wind Generator :: Produces Energy
bind Any+2 buildunit_armckfus // Cloakable Fusion Reactor :: Produces Energy
bind Any+3 buildunit_corllt // Light Laser Tower :: Light Laser Tower
bind Any+3 buildunit_corrad // Radar Tower :: Radar Tower
bind Any+3 buildunit_corrl // Pulverizer :: Missile Tower
bind Any+3 buildunit_corarad // Advanced Radar Tower :: Long Range Radar
bind Any+3 buildunit_corflak // Cobra :: Anti-Air Flak Gun
bind Any+3 buildunit_armllt // L.L.T. :: Light Laser Tower
bind Any+3 buildunit_armrad // Radar Tower :: Radar Tower
bind Any+3 buildunit_armrl // Defender :: Missile Tower
bind Any+3 buildunit_armarad // Advanced Radar Tower :: Long Range Radar Tower
bind Any+3 buildunit_armflak // Flakker :: Anti-Air Flak Gun
seems ok so far.
Mobile radar jammers, turn off (by pressing alt+x).
but once you move them, the "jamming" field will reapear.
no energy consumption.
i bet this is the result of someone trying to fix the "jammer in tranport bug".
oh, and im still tinkering on it.. need more testing, but:
bind Any+1 buildunit_cormex // Metal Extractor :: Extracts Metal
bind Any+1 buildunit_cormakr // Metal Maker :: Metal Maker
bind Any+1 buildunit_cormoho // Moho Mine :: Advanced Metal Extractor
bind Any+1 buildunit_cormmkr // Moho Metal Maker :: Produces Metal
bind Any+1 buildunit_armmex // Metal Extractor :: Extracts Metal
bind Any+1 buildunit_armmakr // Metal Maker :: Converts Energy into Metal
bind Any+1 buildunit_armmoho // Moho Mine :: Advanced Metal Extractor
bind Any+1 buildunit_armmmkr // Moho Metal Maker :: Converts Energy into Metal
bind Any+2 buildunit_corsolar // Solar Collector :: Produces Energy
bind Any+2 buildunit_corwin // Wind Generator :: Produces Energy
bind Any+2 buildunit_x1corminifus // Light Fusion Power Plant :: Produces Energy
bind Any+2 buildunit_corckfus // Cloakable Fusion Reactor :: Produces Energy
bind Any+2 buildunit_armsolar // Solar Collector :: Produces Energy
bind Any+2 buildunit_armwin // Wind Generator :: Produces Energy
bind Any+2 buildunit_armckfus // Cloakable Fusion Reactor :: Produces Energy
bind Any+3 buildunit_corllt // Light Laser Tower :: Light Laser Tower
bind Any+3 buildunit_corrad // Radar Tower :: Radar Tower
bind Any+3 buildunit_corrl // Pulverizer :: Missile Tower
bind Any+3 buildunit_corarad // Advanced Radar Tower :: Long Range Radar
bind Any+3 buildunit_corflak // Cobra :: Anti-Air Flak Gun
bind Any+3 buildunit_armllt // L.L.T. :: Light Laser Tower
bind Any+3 buildunit_armrad // Radar Tower :: Radar Tower
bind Any+3 buildunit_armrl // Defender :: Missile Tower
bind Any+3 buildunit_armarad // Advanced Radar Tower :: Long Range Radar Tower
bind Any+3 buildunit_armflak // Flakker :: Anti-Air Flak Gun
seems ok so far.