Spring 91.0! Ladybug with 2 spots! - Page 2

Spring 91.0! Ladybug with 2 spots!

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Spring 91.0! Ladybug with 2 spots!

Post by Johannes »

Sorry if I sound like a broken record but...
- partially revert the "lock-on targeting" behavior:
If a user-selected target moves out of range, the lock is
now broken as it used to be and automatic targeting is not
blocked anymore (though this can take some SlowUpdate's).
For ground-attack orders it is still in place, since the
behavior seems to be preferred (so a unit that is told to
attack a position and then to move away will keep firing
even when other targets are available)
That's not preferred behavior for ground targets. Keeping on attacking a ground target while moving has always been possible (shift-move command while attacking ground) and only in rare situations was that used or useful. Whereas attacks on ground that you want to end by a move command happen every game.


It is also quite confusing for people not aware of it, see for example
http://springrts.com/phpbb/viewtopic.php?f=44&t=28632
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

Btw.. all ZK, XTA, Cursed, NOTA, S44, PA, ProEVO servers, some BA servers running with Spring 91.0, but Spring Lobby and TASclient dont let you play there, becouse "89.0 is live!". This situation is the same for last few days. Its good way how to kill sources of new players :x
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 91.0! Ladybug with 2 spots!

Post by abma »

91.0 is set live! :-)
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

:o
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring 91.0! Ladybug with 2 spots!

Post by SinbadEV »

So is 91 the one we get to start advertising or do we still have some experience breaking bugs?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 91.0! Ladybug with 2 spots!

Post by Forboding Angel »

Bugs.
wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: Spring 91.0! Ladybug with 2 spots!

Post by wolas »

I guess "single stable engine" model aint very good solution.
User avatar
[mft]Rrrr
Posts: 26
Joined: 12 Oct 2008, 23:10

Re: Spring 91.0! Ladybug with 2 spots!

Post by [mft]Rrrr »

guys, package for ubuntu 11.04? will there be one? or it's deprecated already?
djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: Spring 91.0! Ladybug with 2 spots!

Post by djmad »

Awesome release

thx guys for the efford
User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 91.0! Ladybug with 2 spots!

Post by albator »

bugs that are still there :
- cons bumping into building forever still exist (BA 7.71)
- unit still cannot go through paths where you reclaim the dragon teeth, you still need to manually micro manage every single unit in order that work (meaning you better spend time optimize eco and play brutal air/nuke/...). New trick is to build DT and then to reclain them: you don't lose metal but still that has the same effect....
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Spring 91.0! Ladybug with 2 spots!

Post by Kloot »

albator wrote:bugs that are still there :
- unit still cannot go through paths where you reclaim the dragon teeth, you still need to manually micro manage every single unit in order that work (meaning you better spend time optimize eco and play brutal air/nuke/...). New trick is to build DT and then to reclain them: you don't lose metal but still that has the same effect....
things you should know by now:
  • the default pathfinder system does not instantly update when a terrain change happens
  • the time it takes to update is proportional to the amount of changes happening across the map
  • the hole created by reclaiming some DTs can be smaller than the search resolution chosen for a path
  • it's pointless to keep reporting about these old bugs/design problems, there already exists a magic solution called QTPFS
Last edited by Kloot on 08 Sep 2012, 11:31, edited 1 time in total.
Sprang
Posts: 37
Joined: 10 Oct 2008, 15:05

Re: Spring 91.0! Ladybug with 2 spots!

Post by Sprang »

The new los mode is sooo gooood! Shadows and los together at last! Thank you very much!
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 91.0! Ladybug with 2 spots!

Post by jamerlan »

Kloot, could you please take a look at this issue? http://springrts.com/phpbb/viewtopic.ph ... 04#p529204
Post Reply

Return to “News”