View topic - Spring 90.0! Ladybug!


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 Post subject: Spring 90.0! Ladybug!
PostPosted: 26 Aug 2012, 21:21 
Spring Developer
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Joined: 28 Jun 2007, 06:30
:arrow: 91.0

90.0 was broken and never went live, check out 91.0

Release Message
The Nineties! Break down the wall, surf the Internet with 56k, watch the Fresh Prince, ... Future we are back again :3

Kudos
Again, thanks everyone for your contributions!

Download links:
Major changes:
  • fixed Shard
  • fixed QTPFS
  • make target locking optional via meta-key
  • many many more bugfixes

Full changelog here.


Last edited by jK on 30 Aug 2012, 23:40, edited 3 times in total.
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PostPosted: 26 Aug 2012, 21:27 
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Joined: 27 Feb 2006, 13:49
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Sounds good, ty. I hope this also fixes "god mode" for amhibs in ba :mrgreen:
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PostPosted: 26 Aug 2012, 21:45 
Content Developer
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Joined: 13 Jan 2005, 00:46
Does that mean introspective music is back?!!?!?
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PostPosted: 26 Aug 2012, 22:24 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Yay, thanks gentlemen! When target locking is disabled now and SSMF in LOS-mode is still there then this might be the ultimate spring version!
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PostPosted: 26 Aug 2012, 23:58 
Balanced Annihilation Maintainer
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Joined: 24 Oct 2008, 23:23
Hurrah :lol:
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PostPosted: 27 Aug 2012, 00:01 
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 00:14
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At long last! :-)
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PostPosted: 27 Aug 2012, 10:56 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Glad to see a working Shard, thanks go to Abma & Tobi for all the help
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PostPosted: 27 Aug 2012, 11:02 
Lobby Developer
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Joined: 14 Aug 2007, 15:15
buntu packages are waiting to be built in a new(thanks to tobi) ppa:
https://launchpad.net/~spring/+archive/staging
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PostPosted: 27 Aug 2012, 16:53 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
QTPS apparently freezes entire spring process .. but not always/for all players. It for example happens when you reconnect/replay demo.

For example try to replay this one at high speed http://zero-k.info/Battles/Detail/102611
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PostPosted: 29 Aug 2012, 12:28 
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Joined: 03 Jun 2010, 00:28
I was satisfied with new Spring version 90.0, some annoying (space)bugs were killed :), but now it looks there are still some problems and "90.0 live" is not story of the day. Why? Any idea when we can expect live 90.0? I think after release all Lichos autohosts were running for few hours with 90.0... but now back at 88.0...

Licho wrote:
QTPS apparently freezes entire spring process ..


Is this solved somehow? New version? OR?
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PostPosted: 29 Aug 2012, 22:19 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
AF wrote:
Glad to see a working Shard, thanks go to Abma & Tobi for all the help
Yeah - running and rocking! At last... 8) Same is true for the engine with the Cursed. Good job!
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PostPosted: 30 Aug 2012, 10:48 
Server Owner & Developer
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Well even more severe than QTPS bug (we can use different pather) is the desync of linux vs windows issue.

So ZK cannot use 90.0 atm, thats why hosts reverted to 88.0

If you want to use 90.0 use !setengine or ask me to change some autohost line permanently.
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PostPosted: 30 Aug 2012, 14:23 
MC: Legacy & Spring 1944 Developer
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Licho wrote:
Well even more severe than QTPS bug (we can use different pather) is the desync of linux vs windows issue.

So ZK cannot use 90.0 atm, thats why hosts reverted to 88.0

If you want to use 90.0 use !setengine or ask me to change some autohost line permanently.


You seem to be missing an engine version there.
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PostPosted: 30 Aug 2012, 15:29 
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Joined: 12 Oct 2007, 08:24
No we're not. 89.0 was never used because it was a bit too broken.
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PostPosted: 30 Aug 2012, 19:48 
MC: Legacy & Spring 1944 Developer
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Google_Frog wrote:
No we're not. 89.0 was never used because it was a bit too broken.


For ZK.

For S44, it was a major improvement over 88, which broke S44 entirely.
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PostPosted: 30 Aug 2012, 23:38 
Spring Developer
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Joined: 28 Jun 2007, 06:30
:arrow: 91.0
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PostPosted: 01 Sep 2012, 00:40 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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wut`_`

why and where was it broken.. my tests are better then ever..
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