View topic - Spring 87.0! 2nd Run!



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PostPosted: 11 Mar 2012, 15:41 

Joined: 30 Jan 2009, 13:19
klapmongool wrote:
Server is offering 85 btw..


yep, also springlobby crashes everytime on exit :|
in fact my raid 1 died two times cause of this, right after crash report window :shock:


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PostPosted: 11 Mar 2012, 16:19 

Joined: 13 Aug 2007, 12:19
100Gbps wrote:
klapmongool wrote:
Server is offering 85 btw..


yep, also springlobby crashes everytime on exit :|
in fact my raid 1 died two times cause of this, right after crash report window :shock:



:X

it offers 87 now.


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 Post subject: ubuntu 11.04 error
PostPosted: 11 Mar 2012, 16:38 
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Joined: 12 Oct 2008, 22:10
error on install Mint 11 (Ubuntu 11.04)

bla-bla dpkg error: "E: /var/cache/apt/archives/spring_87.0~11.04~ppa1_i386.deb: subprocess dpkg-deb --fsys-tarfile returned error exit status 2"
=(

Spring Lobby is ok.


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PostPosted: 11 Mar 2012, 16:55 
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Joined: 12 Oct 2008, 22:10
one does not simply play with molex power wires while deploying spring

fixed. spectating 87.0

THNX for release =)


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PostPosted: 11 Mar 2012, 19:44 
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Joined: 12 Oct 2008, 22:10
builders nano things suxx. while con is out of range on nano-abilities it is not moving closer to do the order. Direct orders work ok. Chained/area order are broken.
BA 7.64


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PostPosted: 11 Mar 2012, 20:48 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
Thanx for new release. It seem very fast, tested with 3 times give all or 1000 vamps.

There is some big pathing problem atleset for reclaim command. To test make some 100 storm corpses and then try with necro to reclaim some so necro must move trough corpses. It fails, just stops at at wreck and stops trying new path.

There are 2 replayes, on in game and other test game to show where necro fails at end with 50 storm wrecks.

GL.

http://home.amis.net/radtest3/temp/2012 ... cha_87.sdf

http://home.amis.net/radtest3/temp/2012 ... cha_87.sdf


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PostPosted: 11 Mar 2012, 21:29 

Joined: 17 Mar 2009, 00:20
This spring engine is fantastic, theres some bugs but still great release and great job, the engine now moves too fast, less lagg etc, i loved it:)
thx for the great job


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PostPosted: 11 Mar 2012, 21:53 

Joined: 20 Oct 2009, 12:04
ginekolog, [mft]Rrrr
"stuck" bugs were fixed already by kloot but they will be included in 88 release..


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PostPosted: 11 Mar 2012, 22:27 

Joined: 30 Jan 2009, 13:19
Hope some dev will eat his spinach and make the game saves the old graphic/audio/gameplay settings. I'm sick of doing that manually everytime when the spring updates ...


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PostPosted: 12 Mar 2012, 00:11 

Joined: 03 Jul 2011, 10:54
100Gbps wrote:
Hope some dev will eat his spinach and make the game saves the old graphic/audio/gameplay settings. I'm sick of doing that manually everytime when the spring updates ...

Under Linux i do not even know the engine or lobby has updated, besides from the package manager notices new version available. All settings stay exactly as they were.

So either this is a spring/windows bug, or just related to your setup.


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PostPosted: 12 Mar 2012, 00:43 
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Joined: 03 Jan 2008, 14:51
Upgraded fine. Springlobby complained about a library, the autodetection in settings worked & fixed it.

A bunch of mods like BA aren't downloadable for some reason though (server didn't supply the info). Not strictly engine related, but something is up with either the hosts or springlobby and it's not intuitive :?


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PostPosted: 12 Mar 2012, 10:33 

Joined: 12 Jan 2008, 06:17
Thanks to all the devs and others involved in making Spring new again.


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PostPosted: 12 Mar 2012, 13:50 
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Joined: 12 Oct 2007, 08:24
The area reclaim bug is extremely important, could we get a new engine release very soon to fix it?


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PostPosted: 12 Mar 2012, 14:35 

Joined: 20 Oct 2009, 12:04
Google_Frog wrote:
The area reclaim bug is extremely important, could we get a new engine release very soon to fix it?

I am asking for the same 3 days already. Stuck constructors - a huge bug. Needs to be fixed ASAP.


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PostPosted: 12 Mar 2012, 14:35 
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Joined: 26 Oct 2007, 15:21
I agree with google frog on this, area reclaim bug hurts.


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PostPosted: 12 Mar 2012, 18:32 
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Joined: 14 Jan 2009, 14:20
Rez bug make BA unplayable. Is it possible to switch server back to 0.85 while it is fix ?


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PostPosted: 12 Mar 2012, 19:04 
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Joined: 04 Jul 2006, 01:43
Location: Northern Ireland
Thanks for the hard work people but the reclaiming is def painful


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PostPosted: 12 Mar 2012, 19:09 

Joined: 13 Aug 2007, 12:19
albator wrote:
Rez bug make BA unplayable. Is it possible to switch server back to 0.85 while it is fix ?


I disagree. Rez bug is minor issue in a otherwise great release.


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PostPosted: 12 Mar 2012, 19:24 
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Joined: 06 Sep 2010, 21:59
It is not just a rez bug is it? Cons and commander are also bugged and get stucked.


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PostPosted: 12 Mar 2012, 19:27 

Joined: 30 Jul 2010, 19:40
I think there is nothing wrong to have 87.1 or similar 0.82 had 7 of those :) Also I saw some weird stuff with pathing like units move into solar line and stops there even if destination is like 10 solars wide away :)


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