Release: Spring 84.0! The DragonSlayer!

Release: Spring 84.0! The DragonSlayer!

Discuss Spring news, such as fresh releases and press coverage, here.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Release: Spring 84.0! The DragonSlayer!

Post by jK »

Notice:
You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.


Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And today: Spring 83.0 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links: It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:
  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)
Full changelog here.
Last edited by jK on 21 Dec 2011, 21:53, edited 3 times in total.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

GOOD JOB!!
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Release: Spring 84.0! The DragonSlayer!

Post by marciolino »

Awesome! Cant wait to try it, thanks for all the work!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Release: Spring 84.0! The DragonSlayer!

Post by smoth »

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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Release: Spring 84.0! The DragonSlayer!

Post by hoijui »

color codes in this news post are shown as plain text on the frontpage :/
its the first time i see this.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

hoijui wrote:color codes in this news post are shown as plain text on the frontpage :/
its the first time i see this.
I see this bug for previous news post about 83.0 too.
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Release: Spring 84.0! The DragonSlayer!

Post by device »

new version - old question : when will it be on live? :) Thx for your work by the way.
Last edited by device on 22 Nov 2011, 16:13, edited 1 time in total.
varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: Release: Spring 84.0! The DragonSlayer!

Post by varikonniemi »

Same question for me.

Since 83.0 went live i have not been able to play because ubuntu repositories upgraded and the server did not.
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by gilboa »

Thanks!
Fedora 15 and 16 are being built as I write this.

- Gilboa
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Release: Spring 84.0! The DragonSlayer!

Post by device »

I have finished compiling at Ubuntu Oneiric... done. Thx :)
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by Senna »

Nice great job guys, an update was really necesary thought very long time with no updates it gets strange:)
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Release: Spring 84.0! The DragonSlayer!

Post by Google_Frog »

They should only update once it's live.

Anyway it seems to work. So far there just seems to be an issue with sound effects occasionally not triggering.
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Release: Spring 84.0! The DragonSlayer!

Post by device »

So it should be fixed again.... before going live...
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Release: Spring 84.0! The DragonSlayer!

Post by hoijui »

sufficient reason for a release not going live:
it will be mostly unplayable, because a huge percentage of players will crash in most/all games, or there is a huge desync probability. both of these were the case for 83.0, and it was detected after the release post, and before we wanted to set it live -> it did not go live.
if we know about one or more huge problems like these, we again will not set 84.0 live. if we do not know about any problems like this, ti will go live. asking if, or when exactly it will go live, thus makes no sense.
the best you can get is the rule that was there ever since: if no problem detected, it will go live one or two days after the release post.
we know about all the problems this causes, and the solution is propper, universal multi-version support. (yeah, i kind of said that already)
and yes, we plan to do that, and there is work in progress on that, and no, i can not say when it will be done. ;-)
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Release: Spring 84.0! The DragonSlayer!

Post by KaiserJ »

thanks for your continued efforts guys, can't wait to give it a try!
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Release: Spring 84.0! The DragonSlayer!

Post by Google_Frog »

All the default coloured Cannon projectiles have changed colour. Could anyone tell me what the default colour was in 0.82.7 so that can be set for projectiles that didn't have colour specified?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Release: Spring 84.0! The DragonSlayer!

Post by knorke »

cannon color change might be this commit:
https://github.com/spring/spring/commit ... andler.cpp
Seems like default color is now 1.0f, 0.5f, 0.0f but strangely seems like it was that before too?
Anyway, now projectiles are orange instead of yellow. (guess: old color was 1,1,0)

Hm, in 0.82.7.1 I had this for a cannon weapon:
rgbColor = [[0.8 0.95 0.8]],
gave a bright, almost white projectile with a tint of green.
In 84.0 the same weapon is orange and I can not get it to be a different color at all.

So this reads the colors:
visuals.color = wdTable.GetFloat3("rgbColor", rgbcol);
visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f));

But then in the next 2 lines the colors that were just read, get overwritten with orange?
if (wd.type == "Cannon") { visuals.color = float3(1.0f, 0.5f, 0.0f); }
if (wd.type == "EmgCannon") { visuals.color = float3(0.9f, 0.9f, 0.2f); }


edit:
armflash, armstump, armbrtha in BA7.60 shot orange projectiles too. (used to be yellowish)

edit2:
seems like bug to me, so mantis: http://springrts.com/mantis/view.php?id=2751
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by gilboa »

jamerlan wrote:I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA
Please test the Fedora RPMs at:
F16: http://koji.fedoraproject.org/koji/buil ... dID=275255
F15: http://koji.fedoraproject.org/koji/buil ... dID=275252

- Gilboa
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

gilboa wrote:
jamerlan wrote:I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA
Please test the Fedora RPMs at:
F16: http://koji.fedoraproject.org/koji/buil ... dID=275255
F15: http://koji.fedoraproject.org/koji/buil ... dID=275252

- Gilboa
All works fine on my home computer with i72600k cpu and nvidia videocard. But Spring (BA game) doesn't work on my work notebook with i7-2630QM cpu and intel integrated videocard. Looks like it is Balanced Annihilation game related bug or maybe intel video card related bug.

Conclusion: springlobby 0.139 and spring 84.0 packages are successfully tested on single player mode under fedora 16.
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