Spring 85.0! - Page 4

Spring 85.0!

Discuss Spring news, such as fresh releases and press coverage, here.
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: Spring 85.0!

Post by dcore221 »

how to fix sync errors?
wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: Spring 85.0!

Post by wolas »

You can make hadron colider aka pewee canon which fires pewees or aks into enemy base if you build two llt's in factory it is damn fun. But people tend to vote kick :/

Fix: dont allow build llt in factory. As zk fixed it already :/
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

dcore221 wrote:how to fix sync errors?
report to mantis, add replay, infolog from two clients that desynced.
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: Spring 85.0!

Post by dcore221 »

how can i contact mantis?

infolog: http://pastebin.com/U3WECk0f
replay: ...

sorry i dont have any replays from before 0.82.7 :?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

dcore221 wrote:how can i contact mantis?
http://springrts.com/mantis
dcore221 wrote: infolog: http://pastebin.com/U3WECk0f
replay: ...

sorry i dont have any replays from before 0.82.7 :?
reporting sync errors from older versions doesn't make sense...


you used the MT-version, please use the single-threaded version because the MT-version is unstable / buggy and seems to be also slower...
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dcore221
Posts: 110
Joined: 09 Jul 2010, 19:53

Re: Spring 85.0!

Post by dcore221 »

abma wrote:reporting sync errors from older versions doesn't make sense...
no i mean no replays have saved since 0.82.7 so i cant provide a replay
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

dcore221 wrote:no i mean no replays have saved since 0.82.7 so i cant provide a replay
did you look into the demos-folder? because of the changed demo-header older springlobby versions don't show new demo-files.
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: Spring 85.0!

Post by zoggop »

Hooray for ROAM! No hooray for 85 not working on my old hardware! (83 and 84 did.) Well, okay, it runs, but right after the loading screen finishes, the framerates are so incredibly low (about 1 every ten seconds) that it is essentially nonfunctional. Anyone else encounter this?

infolog:
http://pastebin.com/0pgQnPNJ
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 85.0!

Post by jamerlan »

Looks like macos build is ready? http://springrts.com/wiki/Download
Why main news page is not updated?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

jamerlan wrote:Looks like macos build is ready? http://springrts.com/wiki/Download
Why main news page is not updated?
we have no working macosx-buildslave: http://buildbot.springrts.com/waterfall if its back online, then it will be added... (its fan is broken...)
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 85.0!

Post by albator »

looks like there is some "elasticity" in the pathing: unit are trying to go throught 2 building then bump back and so on forever, I never saw that before. Periodicity around 0.8sec
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Spring 85.0!

Post by Google_Frog »

See thread and ticket about excessive bouncyness.

This has secondary effects. Units now become stuck on terrain much more often whereas they did not in some earlier versions. There is also the factory unit launcher exploit.
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Spring 85.0!

Post by Rafal99 »

The worst thing with a bouncing is when your unit bounces from your building and falls from cliff into an area were it cant come back...
For this reason it is hard to reliably build windgen farm on a hill because cons gen randomly thrown down from the hill...
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 85.0!

Post by albator »

I was jsut wandering if you guys ever considered going back to pathing like it used to be about 3 or 4 years ago (0.78) if i remember well, time where pathing was quite good according my own Xp, or if you consider it was also bad ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 85.0!

Post by smoth »

it had it's issues.

when you lot say pathing, you don't really describe that, it is usually the unit behavior set or the pathfollower. Instead of demanding reverts just list the actual issues. Odds are it is behaviors and not necessarily the pathfinder.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Spring 85.0!

Post by AF »

albator wrote:I was jsut wandering if you guys ever considered going back to pathing like it used to be about 3 or 4 years ago (0.78) if i remember well, time where pathing was quite good according my own Xp, or if you consider it was also bad ?
Pathing was horrific, and we had bugs that pushed units into buildings so they got stuck. I remember many times building a long row of metalmakers to tst AI and having conbots get pushed into the row and be stuck. I've an animated gif of a hawk in a death spiral stuck in a wind gen somewhere
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PtaQ
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Joined: 15 Sep 2009, 10:40

Re: Spring 85.0!

Post by PtaQ »

When will the version for linux be released?
abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

PtaQ wrote:When will the version for linux be released?
which distribution are you? most major distributions should already have build packages... for example ubuntus ppa has 85.0 as package...
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jandd
Posts: 17
Joined: 05 Jan 2010, 13:30

Re: Spring 85.0!

Post by jandd »

PtaQ wrote:When will the version for linux be released?
The Debian package is available for 10 days and went into the testing distribution (wheezy) today.
tberthel
Posts: 59
Joined: 12 Jan 2008, 06:17

Re: Spring 85.0!

Post by tberthel »

I need the MT version to work. I have 4 slow cores and the old MT version was great, but the new version of MT is broken.

If you get a good build of the MT exe please tell me.

Please make sure that the MT version is not broken in the next release as I really like Spring.
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