Spring 85.0! - Page 5

Spring 85.0!

Discuss Spring news, such as fresh releases and press coverage, here.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 85.0!

Post by smoth »

Mt is not the main branch of spring it is the side project of one dev, please understand that he cannot ensure that it will be ready at the release date of the main engine. Or, start helping him code it.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 85.0!

Post by zerver »

Patience, 85.1 is coming.

You can build your own fixed MT today by applying this commit
https://github.com/spring/spring/commit ... 4e98cb9669
to the 85.0 tag.
smoth wrote: Mt is not the main branch of spring
It is part of the main branch, but you are correct that I am the only one trying to keep it alive really.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Spring 85.0!

Post by smoth »

just hate when people are putting undue pressure on you, yet they don't want to help. I am sure there are at least 10 programers here who do nothing to help and have no projects but love to make demands
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Spring 85.0!

Post by zerver »

Unfortunately MT desyncs with the fix I suggested. Another update is coming...
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Spring 85.0!

Post by zerver »

http://springfiles.com/spring/game-inst ... executable

Linux users can build the executable from the 85MT branch
tberthel
Posts: 59
Joined: 12 Jan 2008, 06:17

Re: Spring 85.0!

Post by tberthel »

Thanks zerver.

It was not a demand it was a request. I am a developer as well just not a Spring expert. So I understand the pains of multi threaded code in c++.

I would be part of the project, but I don't code in c++ very often. I would only code something if I could make money from it.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Spring 85.0!

Post by smoth »

tberthel wrote:I would be part of the project, but I don't code in c++ very often.
If you start, you will be amazed at how soon you will have passed a year, 2 years 3 years coding in c++ you will never code in C++ if you didn't start.
tberthel wrote:I would only code something if I could make money from it.
Damn shame that this is your attitude.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Spring 85.0!

Post by PicassoCT »

If you get your spouse or your dad to hand you a cent everyday, you got a good excues to code everyday. Now that i think, never seen programmers doing a strike or union (lack of overlapping interests to concatenate, i dont think soo).. this stuff is highly addictive
"Today the crack addicted gathered in the street to protest the rising prices! They threatend continued substance abstinence too the DealersUnitedInterests!STRIKE!"

"BOOLSHIT, bro!" claims the spokesman of the DUI.
The only thing that is short in supply on my side- is time to code. I got a dysfunctional clock, who constantly jumps from 11:00 Morning to 1:10 at night. I promise you all, one day i get it shifting and then..

Long Projelistis log
varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: Spring 85.0!

Post by varikonniemi »

I have been giving a hard time in the last release threads, but that has been because the releases have been buggy.

Now i would like to give out a big thank you for this release, Spring actually is working again!! I have not experienced one single issue with spring 85 that i would need to report as a critical flaw. There are of course the usual glitches, most notably pathfinding, but all in all this is one heroic release!

MT is a whole another issue i guess, but that does not concern me since i have not yet collected the bravity to wander into that territory ;)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 85.0!

Post by smoth »

how many of you helped test prior to the release? I am willing to bet not many..
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Re: Spring 85.0!

Post by Engine Of Darkness »

Hi there, downloaded that version because me and a Friend got a couple of desyncs after about 30-40 Minutes of playing.

Seemed to run fine until the game locked up on my site (complete Lock, not a sudden CTD) - no error windows popped up.

It seems most of the Info needed is written into the log (CPU Capabilities, Graphics card, available System RAM, OS ...)

None of this stuff has any custom overclock applied.

Game used was Tech Annihilation 2.16 on Supreme Battlefield Map with 3 Bots (2 ARM and 1 Core).

Are any information about the game setup needed (max amount of units, which checkboxes are ticked, etc?)

Heres a pastebin Link for the whole log http://pastebin.com/WThKSDVs

If you need any more information, let me know.
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PicassoCT
Journeywar Developer & Mapper
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Re: Spring 85.0!

Post by PicassoCT »

smoth wrote:how many of you helped test prior to the release? I am willing to bet not many..
few are the faithfull. Faithfull to 82.7 that is.

http://www.jdv-clan.de/images/brian/lob-12.jpg

Splitters!


Forkers!


Long live the peoples popular affront of aidea!
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PtaQ
Posts: 186
Joined: 15 Sep 2009, 10:40

Re: Spring 85.0!

Post by PtaQ »

Im running ubuntu 11 and the software center provides with v0.82.5.1 as the lastest.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 85.0!

Post by jamerlan »

PtaQ wrote:Im running ubuntu 11 and the software center provides with v0.82.5.1 as the lastest.
Yes, this is strange. I don't know why it works in such way...

But you can get latest version:
http://springrts.com/wiki/Ubuntu_install
Take a look at section: "Updating to newer releases"
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring 85.0!

Post by knorke »

Engine Of Darkness wrote:
Hi there, downloaded that version because me and a Friend got a couple of desyncs after about 30-40 Minutes of playing.
better to make make bugreports here: http://springrts.com/mantis
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Re: Spring 85.0!

Post by Engine Of Darkness »

knorke wrote:
Engine Of Darkness wrote:
Hi there, downloaded that version because me and a Friend got a couple of desyncs after about 30-40 Minutes of playing.
better to make make bugreports here: http://springrts.com/mantis
Seems zerver already added a report.

I added a replay of the game but I can't seem to add a note for some reason (getting an SQL Error Message).

SO I'll just add it here, sorry.
Sorry, couldn't get around adding a bug report sooner, thought I'll attach the replay of the game - maybe it helps somehow.
I crashed somewhere around 18 Minutes in the game.

The Map Supreme Battlefield I've played on is dated to Wednesday, ‎18. ‎February ‎2009, ‏‎22:39:06 (downloaded that one ages ago pretty much)
Size 51,8 MB (54.376.158 Bytes)
Size on Disk 51,8 MB (54.378.496 Bytes)

It is the 32x32 variant.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 85.0!

Post by abma »

85.0 Mac build available:

http://springrts.com/wiki/Download

Thanks daftalx!
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: Spring 85.0!

Post by danil_kalina »

change information at the main page
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Spring 85.0!

Post by marciolino »

Thanks daftalx! :lol:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Spring 85.0!

Post by PicassoCT »

knorke wrote:
Engine Of Darkness wrote:
Hi there, downloaded that version because me and a Friend got a couple of desyncs after about 30-40 Minutes of playing.
better to make make bugreports here: http://springrts.com/mantis
I tried, but then it took me to this strange site with a mantis on it, were there were endless lists with cryptic descriptions, and demanded i should login, and i was there searching the infolog, when it thought:
WTF am i doing here, i just wanted to play THE GAME.
And then i did.
Diffrent Game of course.

Another time the evil games industry puts the preasure on us, demanding customers not to be bothered.
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