Hm, in 0.82.7.1 I had this for a cannon weapon: rgbColor = [[0.8 0.95 0.8]], gave a bright, almost white projectile with a tint of green. In 84.0 the same weapon is orange and I can not get it to be a different color at all.
So this reads the colors: visuals.color = wdTable.GetFloat3("rgbColor", rgbcol); visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f)); But then in the next 2 lines the colors that were just read, get overwritten with orange? if (wd.type == "Cannon") { visuals.color = float3(1.0f, 0.5f, 0.0f); } if (wd.type == "EmgCannon") { visuals.color = float3(0.9f, 0.9f, 0.2f); }
edit: armflash, armstump, armbrtha in BA7.60 shot orange projectiles too. (used to be yellowish)
change from yellow to orange might be tolerable in some mods, but others might use different colors (blue, green, red) and intensity (brighter is stronger) to represent different types of weapons and dmg potential. Those few lines of code screw this totally.
ok so bug was fixed. How long until the next release?
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