Joined: 30 Dec 2005, 22:22 Location: Romanian in Delft, Netherlands
I have a strange problem for full-screen, the image is show just on about 80% of screen (so, I have an empty band on top of the screen).
If I start from command line in the first screen (when selecting map and mod) the mouse cursor behaves like the empty band doesn't exist (so I have to click above the buttons quite a bit to be able to click).
Edit: version: 0.82.3.0 on gentoo, worked perfectly for 0.81.x didn't test any other 0.82
I've been watching the ppa queue for 3 hours while i battle spring withdrawl symptoms heh
https://launchpad.net/~spring/+archive/ ... ld/1918461 apears to not be moving at all. (presumably this goes before the 82.3 i386 engine).... If I was able to actually compile it myself I would but apt is being a right pain and there is a distinct lack of documentation :[
NB: 82.2 was crashing me when i cloaked a unit, unsure why but managed to fix this with some settings fiddling. Another difference i've noticed (i have the "no textures on floor" issue due to crappy intel GPU) .. which TBH isn't a problem because i almost always play with F4 on. Normally that removes the glaring white and dimms the floor making spring bare-able..
Anyway without textures and F4 on the non-mex area is now no longer being dimmed and remains an eye-sore bright white.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
Something I've noticed. for cob, "Get 102" which does kills the unit (and is useful for self destruction specialty scripts and c4 timers) doesn't work any more. Is this bug or has it just been removed?
indeed looks like that launchpad thing is stuck somehow. though the build-log thing seems totally useless... it is showing the last 20 lines or so.. how would we see the rest? ... totally makes no sense that it would freeze there.
The mid-game rejoin feature of 0.82.3 is awesome, it saved my day :). However, it would be nice to perform the roll-forward of the gamestate at the client without or with much less visual output than currently to improve performance (although I don't know how much improvement it would actually yield).
I'd try to code it myself if anybody could give me some advice where to start.
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