unclebb, turn off texture compression. It worked for me. Also almost any crash with infolog.txt with an empty stacktrace is a videodriver problem. So, crying about it here won't help. Spam Intel Corp.
I googled and everything. I tried to use the game_spawn.lua hack. Is there any way to use the old game mods (not supporting the "Engine wont spawn starting units change" yet)? Or are there at least recent versions of NOTA or Complete Annihilation which are capable of dealing with this?
One thing I would like to see fixed is that features (walls primary) don't force spheres as collision volume, but that they can be manually defined. I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
I tried that with some walls and the result was: It has custom collision volume while being build, but when done, it changes to default sphere as if it's collision volume is not defined at all.
DT's and the like start life as units, then become features when built, which have their own independent definitions.
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