Spring 0.81.1.3 released - Page 2

Spring 0.81.1.3 released

Discuss Spring news, such as fresh releases and press coverage, here.
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: Spring 0.81.1.3 released

Post by triton »

I see shitload of sync errors now..
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Spring 0.81.1.3 released

Post by Pxtl »

I'm getting an unplayably bad framerate. I have a crappy intel onboard card, yes.... but it has worked fine in Spring up until now. Getting massive, game-breaking lagspikes in Draw World on what feels like every slowupdate.

WTF changed?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring 0.81.1.3 released

Post by CarRepairer »

Many people have the teamcolor bug. Certain zoom levels and angles cause teamcolor of units to be incorrect. Icon blips are unaffected. I do not use teamcolors.lua.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Spring 0.81.1.3 released

Post by Jazcash »

Bladewings are pretty much unusable now. They seem to hesitate to fire at anything.

Transports shake around like they have some disease when they're being built and when they're built for a short while.

I've seen a bunch of small issues like these and I'll report them when I can fully recognise them.
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Spring 0.81.1.3 released

Post by bartvbl »

Adding to that: after nuking near some landed gunships, the gunships were suddenly a bit above the terrain, and refused to accept any kind of command.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Spring 0.81.1.3 released

Post by zwzsg »

CarRepairer wrote:Many people have the teamcolor bug. Certain zoom levels and angles cause teamcolor of units to be incorrect. Icon blips are unaffected.
I had the same bug too. Then I typed /advshading 1 and it was gone.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Spring 0.81.1.3 released

Post by SirMaverick »

zwzsg wrote:I had the same bug too. Then I typed /advshading 1 and it was gone.
Doesn't work for me.
losbellos
Posts: 69
Joined: 31 Aug 2009, 00:26

Re: Spring 0.81.1.3 released

Post by losbellos »

I am wondering if ssao - ambient occlusion could be implemented? WOuld give a huge boost to the graphics. As I know so far its not hard to put it in.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Spring 0.81.1.3 released

Post by Jazcash »

I can't see water mex locations in the new F4 Metal Map View.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Spring 0.81.1.3 released

Post by Wombat »

ground mex are also barely visible sometimes
elias79
Posts: 57
Joined: 11 May 2008, 23:29

Re: Spring 0.81.1.3 released

Post by elias79 »

Why do i run out of memory ?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Spring 0.81.1.3 released

Post by Satirik »

losbellos wrote:I am wondering if ssao - ambient occlusion could be implemented? WOuld give a huge boost to the graphics. As I know so far its not hard to put it in.
jK made a SSAO widget a while ago but i can't find it anymore you need to ask him
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Spring 0.81.1.3 released

Post by dimm »

I'm getting an unplayably bad framerate. I have a crappy intel onboard card, yes.... but it has worked fine in Spring up until now. Getting massive, game-breaking lagspikes.
In 81.1.3 with minimum graphics camera zoomed into wall and no luaui, as soon as the commanders are placed lagspikes.
Also ais seem broken. I too have intel onboard.
80.5.1 has none of this.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: Spring 0.81.1.3 released

Post by Hacked »

i dont know if this will solve your lag spikes
but as far as graphics, i removed display dps widget
and everything besides seeing water through the ground was fixed
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 0.81.1.3 released

Post by zerver »

For you guys having performance issues, if you are BA players, please check if the problem persists also with "old" BA 7.04. There were some changes to special effects that possibly could have an impact...
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Spring 0.81.1.3 released

Post by dimm »

Nota 1.60 ba 7.04 minimum graphics and all Luaui and everything under misc UI options disabled. Spring map editor tells me my 2 year old but best available drivers only allow opengl 1.5 and wont run SME.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: Spring 0.81.1.3 released

Post by Hacked »

zerver wrote:For you guys having performance issues, if you are BA players, please check if the problem persists also with "old" BA 7.04. There were some changes to special effects that possibly could have an impact...
it happens more with nota, actually
with ba its an on and off kind of thing
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Spring 0.81.1.3 released

Post by dimm »

it was the intel onboard graphix card
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