Spring 0.81.1.3 released
Re: Spring 0.81.1.3 released
I see shitload of sync errors now..
Re: Spring 0.81.1.3 released
I'm getting an unplayably bad framerate. I have a crappy intel onboard card, yes.... but it has worked fine in Spring up until now. Getting massive, game-breaking lagspikes in Draw World on what feels like every slowupdate.
WTF changed?
WTF changed?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Spring 0.81.1.3 released
Many people have the teamcolor bug. Certain zoom levels and angles cause teamcolor of units to be incorrect. Icon blips are unaffected. I do not use teamcolors.lua.
Re: Spring 0.81.1.3 released
Bladewings are pretty much unusable now. They seem to hesitate to fire at anything.
Transports shake around like they have some disease when they're being built and when they're built for a short while.
I've seen a bunch of small issues like these and I'll report them when I can fully recognise them.
Transports shake around like they have some disease when they're being built and when they're built for a short while.
I've seen a bunch of small issues like these and I'll report them when I can fully recognise them.
Re: Spring 0.81.1.3 released
Adding to that: after nuking near some landed gunships, the gunships were suddenly a bit above the terrain, and refused to accept any kind of command.
Re: Spring 0.81.1.3 released
I had the same bug too. Then I typed /advshading 1 and it was gone.CarRepairer wrote:Many people have the teamcolor bug. Certain zoom levels and angles cause teamcolor of units to be incorrect. Icon blips are unaffected.
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- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Spring 0.81.1.3 released
Doesn't work for me.zwzsg wrote:I had the same bug too. Then I typed /advshading 1 and it was gone.
Re: Spring 0.81.1.3 released
I am wondering if ssao - ambient occlusion could be implemented? WOuld give a huge boost to the graphics. As I know so far its not hard to put it in.
Re: Spring 0.81.1.3 released
I can't see water mex locations in the new F4 Metal Map View.
Re: Spring 0.81.1.3 released
ground mex are also barely visible sometimes
Re: Spring 0.81.1.3 released
Why do i run out of memory ?
Re: Spring 0.81.1.3 released
jK made a SSAO widget a while ago but i can't find it anymore you need to ask himlosbellos wrote:I am wondering if ssao - ambient occlusion could be implemented? WOuld give a huge boost to the graphics. As I know so far its not hard to put it in.
Re: Spring 0.81.1.3 released
In 81.1.3 with minimum graphics camera zoomed into wall and no luaui, as soon as the commanders are placed lagspikes.I'm getting an unplayably bad framerate. I have a crappy intel onboard card, yes.... but it has worked fine in Spring up until now. Getting massive, game-breaking lagspikes.
Also ais seem broken. I too have intel onboard.
80.5.1 has none of this.
Re: Spring 0.81.1.3 released
i dont know if this will solve your lag spikes
but as far as graphics, i removed display dps widget
and everything besides seeing water through the ground was fixed
but as far as graphics, i removed display dps widget
and everything besides seeing water through the ground was fixed
Re: Spring 0.81.1.3 released
For you guys having performance issues, if you are BA players, please check if the problem persists also with "old" BA 7.04. There were some changes to special effects that possibly could have an impact...
Re: Spring 0.81.1.3 released
Nota 1.60 ba 7.04 minimum graphics and all Luaui and everything under misc UI options disabled. Spring map editor tells me my 2 year old but best available drivers only allow opengl 1.5 and wont run SME.
Re: Spring 0.81.1.3 released
it happens more with nota, actuallyzerver wrote:For you guys having performance issues, if you are BA players, please check if the problem persists also with "old" BA 7.04. There were some changes to special effects that possibly could have an impact...
with ba its an on and off kind of thing
Re: Spring 0.81.1.3 released
it was the intel onboard graphix card