New version, 0.64b1
New version, 0.64b1
A new Spring version has been released, fixing a few bugs and adding some new features as well. The most important is a fix for an elusive crashbug that has been causing problems for a while. The new features are mostly for map and unit makers, the full changelog can be found here. There has also been a few balance changes to XTA, details here.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
Lobby changelog (0.151 to 0.152):
* added option to add taskbar buttons for all forms
* changed wsoTCPNoDelay to True. This could resolve some of the timeout issues.
* added "Auto scroll" option to rich edit controls (right-click on the rich edit and choose Auto scroll)
* fixed problem with DecimalSeparator getting overwritten with WM_WININICHANGE message in some cases.
* fixed freezing bug on "loading mod ...", this time in unitsync.dll
* added support for custom sides
* added option to add taskbar buttons for all forms
* changed wsoTCPNoDelay to True. This could resolve some of the timeout issues.
* added "Auto scroll" option to rich edit controls (right-click on the rich edit and choose Auto scroll)
* fixed problem with DecimalSeparator getting overwritten with WM_WININICHANGE message in some cases.
* fixed freezing bug on "loading mod ...", this time in unitsync.dll
* added support for custom sides
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Sweet... that was a REALLY annoying bug... so happy to have uber-cool updates right before a nice long 2 days of sitting around the house with nothing to do but play with this stuff...TASClient Changelog wrote:* fixed freezing bug on "loading mod ...", this time in unitsync.dll
E: Oh, and YAY NEW ARM UNIT!!! maybe it will help against krogs and golies?
noise
You forgot to mention the noise. It's an amazing sound, but waaay too loud (IMHO), especially given the fact that it goes on for so long, it's not like it's a one-off bang. It dwarfs all other sounds in the game whilst it's firing. Any chance of turning it down a little?Min3mat wrote:yeah its really powerful AND inaccurate with greater range than a shooter and a lengthy reload time probably a great counter when used in a line or hollow circle (quite a lot of micro needed for the latter)
Munch
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- Posts: 854
- Joined: 28 Jan 2005, 18:15