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 Post subject: Planned downtime
PostPosted: 13 Nov 2009, 17:20 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
We'll be moving to a more powerful server this weekend, so some downtime is to be expected when services are migrated and for the new DNS info to propagate.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 17:31 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
WOOT


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 17:52 
Spring Developer
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Joined: 22 Sep 2007, 08:51
this includes lobby server and website?


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 17:59 

Joined: 30 Jan 2007, 15:23
Yeah.

We can use a backup lobby server. Mine is dead ATM, I have to reboot it.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:12 

Joined: 24 Aug 2009, 14:17
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way.

I see more and more leaving than coming. It's already 'dense' as it's really getting boring to fight the same people all the time. I'm really safe to say we have more pro players here than new or regular players. This has to change, really.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:21 

Joined: 18 Aug 2007, 18:04
Achilla wrote:
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way.

I see more and more leaving than coming. It's already 'dense' as it's really getting boring to fight the same people all the time. I'm really safe to say we have more pro players here than new or regular players. This has to change, really.

Are you blind? More autohosts = more players paying for autohosts, and the playerbase is growing constantly, get some facts. And stop fucking crying about autohosts, you should be glad people are paying for them so people have a place to play.

http://planetspads.free.fr/spring/stats ... _leaf.html

http://planetspads.free.fr/spring/stats ... h_53_5.png


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:26 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
Achilla wrote:
I don't see anyone doing a jack about promotion of this game in official way.

Look harder. Also, what are you doing to help? Go tell your friends about all the free and legit games for the Spring engine.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:28 

Joined: 24 Aug 2009, 14:17
Regret wrote:
Achilla wrote:
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way.

I see more and more leaving than coming. It's already 'dense' as it's really getting boring to fight the same people all the time. I'm really safe to say we have more pro players here than new or regular players. This has to change, really.

Are you blind? More autohosts = more players paying for autohosts, and the playerbase is growing constantly, get some facts. And stop fucking crying about autohosts, you should be glad people are paying for them so people have a place to play.

http://planetspads.free.fr/spring/stats ... _leaf.html

http://planetspads.free.fr/spring/stats ... h_53_5.png


More smurfs and bots moving from other mods solely to play BA?

Yeah, indeed the playerbase is shining ... we should get 10'000 new players by 2011 at this rate.

Perhaps in your small world everything is green and colourful, but in my it isn't ... pure numbers say nothing, you need proper interpretation of that. Whenever I log in, I see less players than in few months before. It's pretty much enough for me to draw my own conclusions.

@CarRepairer

That's what I did, but despite my best intentions they think this game is amateur entertainment at best and complete waste of time at worst. A bit sad, because it's coming from former original TA players with which I used to play over LAN parties some years ago. I'm afraid my role in promotion of this game pretty much ends here, even if I don't quite like that.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:34 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
Achilla wrote:
@CarRepairer

That's what I did, but despite my best intentions they think this game is amateur entertainment at best and complete waste of time at worst. A bit sad, because it's coming from former original TA players with which I used to play over LAN parties some years ago. I'm afraid my role in promotion of this game pretty much ends here, even if I don't quite like that.

If that's what they think after trying the game you recommended, then it's the fault of the game and has nothing to do with lack of promotion. You promoted just fine and the product itself failed.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:37 

Joined: 18 Aug 2007, 18:04
Achilla wrote:
Perhaps in your small world everything is green and colourful, but in my it isn't ... pure numbers say nothing, you need proper interpretation of that. Whenever I log in, I see less players than in few months before. It's pretty much enough for me to draw my own conclusions.

You're dumb and can't comprehend that spring is growing and want to feel all emo and go on about "LOL SPRING IS DYING". How long are you actually playing?


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:49 
Malcontent
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Joined: 27 Feb 2006, 22:04
Location: Hurrrrrr.
How is this even relevant to the main spring server being upgraded?


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 19:56 
Lobby Developer

Joined: 16 Mar 2007, 18:27
Regret wrote:
Achilla wrote:
Perhaps in your small world everything is green and colourful, but in my it isn't ... pure numbers say nothing, you need proper interpretation of that. Whenever I log in, I see less players than in few months before. It's pretty much enough for me to draw my own conclusions.

You're dumb and can't comprehend that spring is growing and want to feel all emo and go on about "LOL SPRING IS DYING". How long are you actually playing?


growing ... not really, i guess the average players ingame grew up by like 30 in 3years


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 20:16 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Achilla wrote:
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself.
what does this have to do with better servers?

Achilla wrote:
What for a new (assuming better, more costly) server when the playerbase is dwindling?
oh but it isn't

Achilla wrote:
I don't see anyone doing a jack about promotion of this game in official way.
What game? Spring is an engine, while you piss and moan I develop content. So how about you pull your head out of your ass.

Achilla wrote:
I see more and more leaving than coming. It's already 'dense' as it's really getting boring to fight the same people all the time.
Hmm, ok so you are mad because there are people who play your prefered project on a regular basis?

Achilla wrote:
I'm really safe to say we have more pro players here than new or regular players.
ha ha ha no.


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 20:22 
Lobby Developer

Joined: 16 Mar 2007, 18:27
smoth wrote:
Achilla wrote:
I don't see anyone doing a jack about promotion of this game in official way.
What game? Spring is an engine, while you piss and moan I develop content. So how about you pull your head out of your ass.


smoth is going to release his awesome tower defense for spring soon !!! I KNEW IT !!!


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 20:24 
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Joined: 07 Apr 2009, 11:43
Who are these professional players everybody talks about


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 Post subject: Re: Planned downtime
PostPosted: 13 Nov 2009, 20:40 

Joined: 12 Jan 2008, 06:17
Spring is the best.

It's the developers and players that make it the best online team play game ever.

Just look at my RTS to compare...

http://allbinary.no-ip.biz/ZeptoWarsApplet.jnlp

Mine sucks in comparison. Mine runs on cell phones though. Maybe someday mine can become the new Java Spring. After I add multiplayer and 3D.


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 Post subject: Re: Planned downtime
PostPosted: 14 Nov 2009, 12:16 

Joined: 13 Oct 2008, 01:57
Location: Internet Crime Squad HQ D:<
JohannesH wrote:
Who are these professional players everybody talks about


Northball for example


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 Post subject: Re: Planned downtime
PostPosted: 14 Nov 2009, 13:28 
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Joined: 21 Mar 2009, 15:55
Location: Not here, at least
new server!! \o/
yaaay :-)


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 Post subject: Re: Planned downtime
PostPosted: 14 Nov 2009, 15:50 

Joined: 20 Oct 2009, 12:04
Tank you Tobi for GOOD NEWS!!


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 Post subject: Re: Planned downtime
PostPosted: 15 Nov 2009, 08:12 
Redacted
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Joined: 11 Jul 2007, 16:47
server is partially back up. woo.


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