Well, i havent seen this before. I did not see it in 0.80.5, could be that i never played on a map with trees though. I am on Nvidia/Linux and i assumed it was a new bug. As a developer you should try to be grateful for all feedback.
Still there are lots of sync errors in games, probably because many people still use 0.80.5.0 version. Imho it would better if server forced them to update.
I have crashes everytime an AI dies (using KP Lua AI, not a java or C++ AI) but otherwise it looks like KP works without even having to change anything.
have ATM not played in LAN/Net so dont know from any sync problems .. But have found "one" GFX error -> With "refraction -> Own Rendering" it display simple NOTHING Unit underwater.All is O.K. but pass the unit the waterline it dissapears. (only the part that is underwater to clarify)
With "refraction -> screencopy" all is normal. Have ATI 1950XT with latest available driver for Win2003Server IMHO. (Catalyst 9.8 )
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