View topic - Bugfix release, 0.77b5



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PostPosted: 23 Oct 2008, 19:52 

Joined: 28 Jan 2005, 18:15
Location: Cockpit of a Dire Wolf.
Seems if you at first let the lobby autoupdate, but then cancel the download before it finishes and exit it will get stuck in an infinite loop (no gui, 100% usage of 1 core).

Edit: It seems I managed to get that doing something else too (after updating)... not sure what.


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PostPosted: 25 Oct 2008, 02:58 

Joined: 02 Oct 2007, 03:00
where do the discussions concerning releases take place, not the stuff in the developers forum, but discussions like "lets do a release today" "i need testers" "i'm packaging it right now"


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PostPosted: 25 Oct 2008, 03:32 
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Joined: 02 May 2005, 02:56
Location: Canada
I think the devs have an IRC channel they chill in


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PostPosted: 25 Oct 2008, 03:37 
Redacted
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
#sy on quakenet, linked to the lobby #sy


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PostPosted: 26 Oct 2008, 18:50 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
so when is b6 scheduled?


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PostPosted: 26 Oct 2008, 19:00 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
bobthedinosaur wrote:
so when is b6 scheduled?

Its ready when its done.
Sort of progress report: http://spring.clan-sy.com/phpbb/viewtopic.php?p=314740#p314740


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PostPosted: 26 Oct 2008, 22:13 

Joined: 17 Oct 2008, 19:59
In 0.76, performance under Ubuntu 8.04 + Ati 4850 + 2go ram + Intel Dual Core 8400 @ 3 Ghz were way better than in 0.77b5.

In 0.76, i had ~100FPS, and less 45 FPS. Now, i have 30 FPS maximum... Just notice that in some maps, i still have ~100 FPS. But in most of maps, the game is running at 30 FPS... =/


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PostPosted: 27 Oct 2008, 07:33 
Modeler
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Joined: 13 May 2008, 15:51
Location: Universe
It's your settings.


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PostPosted: 27 Oct 2008, 10:02 

Joined: 17 Oct 2008, 19:59
I had no problems with the same settings before.....

My graphic card is able to run Crysis on Very Hight, Spring should run easily.... (and it did before the latests releases)


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PostPosted: 27 Oct 2008, 10:06 
Spring Developer
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Joined: 22 Sep 2007, 08:51
i always play with the smae mate, we still use the same computers.
me: desktop AMD XP 2600
he: Intel Dual Core 2.0GHz
in 0.76, he was always faster during loading of the game, and in game, fps started to drop after some time for me, not for him. now it is the other way around (both things). it runns better on my system, worse on his, but at least for the fps dropp, that oculd well be cause he changed settings.

..i like it as it is :D


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PostPosted: 27 Oct 2008, 19:51 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
Please add this in new spring version:
viewtopic.php?f=21&t=15532&p=315239#p315239
(maximize window option)


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PostPosted: 28 Oct 2008, 17:51 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Would appreciate if all the txt files shipped with Spring (such as, for instance, /docs/changelog.txt) used M.S. Notepad friendly returns, that is, 0x0D 0x0A instead of just 0x0A.


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PostPosted: 29 Oct 2008, 11:12 

Joined: 17 Oct 2008, 19:59
I've find what is the problem : Dynamic Clouds.

When i set Dynamic Clouds On, my FPS drop to ~20.
When i set Dynamic Clouds Off, my FPS up to ~100.

There's a problem with Dynamic Cloud... If it could be fixed, it would be cool.


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PostPosted: 29 Oct 2008, 13:26 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
You watch clouds while you play? o_o


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PostPosted: 29 Oct 2008, 19:12 

Joined: 17 Oct 2008, 19:59
No ^^"

But if clouds are not important, why do you ask player for rendering them ?

I find another bug... The game is freezing every "x" seconds. It's very annoying. It affects more NOTA than CA, but i think all mods are concerned, so it's surely come from the Spring Engine. When the during time of the game is getting longer, it's freezing with a less "x" seconds. It's VERY annoying, and i'm not the only one guy having this problem... =/

And i'm not alone... viewtopic.php?f=20&p=315559

EDIT : I've fix the problem. I set the Shore Waves of the water off, and now it's running at 130 FPS everytime. =)


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PostPosted: 05 Nov 2008, 17:05 
Lobby Developer

Joined: 16 Mar 2007, 18:27
Auswaschbar wrote:
Important: You have to upload your lobby to make use of some of the new features (included in the installer).


update ?


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PostPosted: 05 Nov 2008, 17:09 
Redacted
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
Reflections of clouds.


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PostPosted: 22 Nov 2008, 15:49 

Joined: 03 Sep 2006, 13:27
Thanks so much for keeping this great game updated <3


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PostPosted: 19 Dec 2008, 02:37 
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Joined: 16 Jan 2008, 02:04
Location: Some where in the North Island of NZ
when i downlaoded the 7z from the lobby and restarted fine, then i found it couldnt connect to any servers. little help?


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PostPosted: 19 Dec 2008, 02:40 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
try the HELP & BUGS forum ;_;


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