Your playing style?

Your playing style?

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Your playing style?

Post by Snipawolf »

What is your playing style?

I love 2 things; Big powerhouses that are slow as hell, but good in groups of 3-4

Speed freaks..

I normally use my speedfreaks to keep whoever I fight guessing where I am. While my powerhouses are rumbling nice and slowly, crunching anything that stands in their way.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

A sumo and a few cans backed by a few dozen artillery... mmmm...
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hordes of air transports that abduct enemy forces before they reach your base, aka dude where are my cars.

Make more funny replays smug!
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Attempting to win.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

My philosophy with defence, is if i need it im not attacking hard enough.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Gatorspam!

Well I am working on flashspam now :D.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i fail
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Its not about winning or losing. Its about how many of their mexes you can reclaim and replace with Twilights.
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

my style is having a flamer/instigator/flash/jeffy/weasel/peewee/AK
in your base killing your doods
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I spam stuff. But I mix spam, Ie, Flashes and Stumpies with some samsons. Or bulldogs, Phalanxs and flashes. Or so on.

Then I defend with units, and attack lots.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

CHARGE!!!

Unless im playing Daywalker or Drex in a 1v1 in which case its..

ARRGGHHHH.....! NOOOOO.....! RUN AWAY!!

:lol:
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

From the Goat's Mouth:

http://www.smuggoat.net/goat2.htm
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Harrasing enemy econ, then capture important ground while expanding. Spam units like crazy and push him back, build airlab and bomb their lab and energy. Level 2 if that dosen't work.

I have a tedency to "forget" macro... but im kinda creative. I rembear in a metalheck game i airlifted an level 1 arty to one of the pillars in Noize base and shot many of his solars down before he could kill it. And airnapped his Gollie with a dragonfly.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

"There is no overkill, there is only 'Open fire.' and 'I need more ammo.'"
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

Dragon45 wrote:From the Goat's Mouth:

http://www.smuggoat.net/goat2.htm
lol this acurately represents path finding aswell :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

http://www.smuggoat.net/goat5.htm
Hahahhaha... 8)
iamacup wrote:
Dragon45 wrote:From the Goat's Mouth:

http://www.smuggoat.net/goat2.htm
lol this acurately represents path finding aswell :P
That's spring pathfinding (no offense as usual)
http://www.smuggoat.net/goat8.htm
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

The playing style i like the most is have a general strategy planed from the start. Like planning on going mass samsons and slowly push ground to that hill and then .. something. Or ...

When i have that, even if i lose i won't be much bothered because i will look at it like a failed strategy, not as a personal loss, and it is interesting to think about the strategy, what went wrong, what i have done wrong with the plan, how it could have been better, et cetera.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

My Style?

My style is highly mutable - it has declined and increased in effectiveness as I experiment against the background of other things occuring in my life.

I am of the opinion that when you commit yourself to a single style, when you label yourself, you reach a plateau - and from there it is difficult to improve. Thus I have never fallen to this. I describe myself alternately as average and mediocre, attributing no real meaning to either.

I do have some basic rules however...

Never give up, never surrender, never abandon. In the face of certain defeat we as players are given a unique opportunity to experiment, and thus I grow. Indeed, usually I join stacked games with the intention of putting myself into a losing situation just so I will be forced to try something new. I could have joined a clan a long time ago, on the face of a few good victories, and have been set on the winning side in stacked battles for the majority of my future play, but I chose not to.

So, to sum it up, my play is highly illregular. It can be slow and methodical, or fast and rash.
Bhaal
Posts: 102
Joined: 03 Jan 2006, 19:54

Post by Bhaal »

i like to have economic advantage :)

raiding is for noobs ;)
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Post by El Capitano »

In general, my play style is heavy agression. I take as much map control as I can and use that to gain the economic advantage. It puts pressure on my enemy and also gives me breathing room to fall back if I need to.

Regarding the units I build, I tend to vary depending on the situation, but some of the units I love having fun with are:
Snipers - Wanna turtle? Fine by me :twisted:
Anni Tanks - A big ****-off laser on tracks? And how!
Tremors - There's nothing like a rain of shells to force your enemy's hand!
T2 Bombers - So many times I can wreck an enemy's economy because they didn't build any anti-air. The trick is to then make him build loads of anti-air and then reclaim your air factory :lol:
Com-bombing - You want to plasma cannon rush with your commander? Not if my commander has a say in it :wink:

Every unit has its use, there's little point in limiting yourself, even well into a game.
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