AA-S Clan Ladder! All Clans Sign up and let the Wars begin

AA-S Clan Ladder! All Clans Sign up and let the Wars begin

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

AA-S Clan Ladder! All Clans Sign up and let the Wars begin

Post by NOiZE »

The ladder can be found here

http://www.myleague.com/teamtaspring/

Frontscreen:
Image

Get your Clan signed up!

Rules!

Only the AA-S mod is allowed.
Commander dead is game continues.
Disabling units is not allowed.
M and E set on 1000.
Clans can consist out of 8 players maxium
You can only play the same clan 3 times per day

The loser of the Match reported the loss...

If the loser does not report the winner can fill in a autoreport and the loser will get an additional penalty. So if u lose, just be mature and report your loss

1v1,2v2,3v3,4v4 are allowed

if you play a 1v1 the loser needs to report but dues the site limitations you hav to select your self twice and also your opponnent twice. For 2v2 and bigger games the system works fine.

If you hav questions please post them.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I've signed up, I think!
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

XTA FTW!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

im in :)
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Maelstrom wrote:XTA FTW!
F*ck the what? :(
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

For The Win
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Comm dead game continues? You'll lose out on some good players then...
flanipuche
Posts: 18
Joined: 03 Nov 2005, 17:38

Post by flanipuche »

I 'll consult the DRF team for the inscription. :-) we used to play on xta mod.

Flani.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: AA-S Clan Ladder! All Clans Sign up and let the Wars beg

Post by PauloMorfeo »

NOOOOOOOOOOOOOOOO!!!!!
I'm trying to cut down on Spring and you guys ain't helping at all!
At least the rules ain't that great and it may help me...
NOiZE wrote:...
Rules!

Only ... AA-S ...
Commander dead is game continues.
...
The loser... reported the loss...
...
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

If we're gonna play comm dead = continue we need to play limit dgun. personally, I really don't like the continue rule anyways, it's too abusable at the compeditive level, expecially since AA comms cloak.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Comms always cloaked, but yeah, we do need to limit d-gun.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i thought game continues is more popular...

anyway i would prefer game ends, also i think we should never limit D-Gun
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Woops misread :oops:
Last edited by Das Bruce on 19 Dec 2005, 12:25, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

if game ends if comm is dead the risk is already big enough imo
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

It's popular for pubbing, but that doesn't make it right for compeditive.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

in AA the com can get AA towers IIRC so com bomb = a nono, too easy to counter. com rushing is fair game.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Who flies their comm in? An early commbomb would be to just walk right into their base.
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DavetheBrave
Posts: 281
Joined: 22 Jun 2005, 02:52

Post by DavetheBrave »

Comm ends is the far better way to play... there is a very easy way to get around the dgun limit, and on some maps it gives the advantage to those who start closer to the middle.
in AA the com can get AA towers IIRC so com bomb = a nono, too easy to counter. com rushing is fair game.
I dont think that early comm bombs are really the issue. I have seen the level 2 transport fly over 5 or so swarm factories before it blew. There should be a lot of risk involved when you expand with your comm as well.
Drexion
Posts: 53
Joined: 15 Dec 2005, 19:11

Post by Drexion »

Definitely go with game ends if comm dies...Please.

I'm gonna have to get involved in this thing, argh! Guess I gotta go make a clan =(. 8 Players huh? Decisions decisions.

-Drexion
Drexion
Posts: 53
Joined: 15 Dec 2005, 19:11

Post by Drexion »

Signed up...got a team together...How do I challenge someone to a match? I can't tell who is in the other teams like: WarC, Kiwi Battalion, DRF...

-Drexion
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