NTai Toolkit 0.3 - Page 8

NTai Toolkit 0.3

Here is where ideas can be collected for the skirmish AI in development

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DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Re: NTai Toolkit 0.3

Post by DJ »

I've used JSON for config files, that way you can basically code the AI and toolkit in objects and the config format looks after itself. You may find that easier if you are going to rewrite the toolkit...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: NTai Toolkit 0.3

Post by AF »

The configuration format will eventually be lua. Im thinking more though as to what the UI will look like, atm the tabs full of arbitrary options thing isnt the best idea...
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DJ
Posts: 355
Joined: 17 Jan 2007, 13:26

Re: NTai Toolkit 0.3

Post by DJ »

what about generating something that looks a bit like the mod info site:-

http://modinfo.adune.nl/index.php?act=e ... &MOD=ba691

you could then put the options on each unit - might be a more intuitive way to lay it out
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