View topic - RAI v0.601



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PostPosted: 12 Apr 2007, 10:34 
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Joined: 27 Nov 2006, 12:57
I didn't do too much testing yet, but previous version (0.40) beats new version (0.51) in 1x1 on small land maps (small divide, cooper hill, and other). I didn't invest time to understand the reasons, I can if such an input is needed. Among the good points: no crashes, similar to previous version :)

Add attack groups - and this'll be the best AI.


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PostPosted: 12 Apr 2007, 11:04 
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Joined: 17 Jan 2007, 13:26
I tried a 1v1 on altored_divide and 0.5 wiped the floor with 0.4. I'll try some more tests but this does look to be a big improvement to me...


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PostPosted: 12 Apr 2007, 13:04 
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
Sweet, now I can play EE against an AI.

It seems to have a questionable build order (the same problem that smoth has) though - the two GD RAIs made heaps of helipads and no tank factories. :|


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PostPosted: 22 Apr 2007, 20:17 
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Joined: 22 Feb 2006, 01:02
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tested 0.5 with EE.

it tries to build a mex a positon where there is already a building.
after a while it cancels the mex and builds something else but it always tries again to build the mex - at the very same position, resulting in the mex never getting built.

http://www.abload.de/image.php?img=rai8d7.jpg

Although it techs up without having build any T1 units at all (well, one builder of course)
Maybe include a trigger not to tech before having build 100 T1 units?

And it shouldnt build new factories when the old factories are idle.
Maybe also disable aircraft as a start option, air-start is hard for humans to play good with and probally impossible for an AI.

It didnt crash and also no huge delays when loading which is good :)


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PostPosted: 22 Apr 2007, 21:09 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
my RAI has never yet managed to place a factory


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PostPosted: 12 May 2007, 12:15 
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Joined: 17 Oct 2006, 03:14
Got a wicked D-gun on that commander!

CSAI vs RAI, RAI won.


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PostPosted: 17 May 2007, 08:34 
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Joined: 13 Jan 2005, 00:46
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been playing a lot with rai, I tried it a few times again later and it still sometimes does the all air thing but I wanted to report a few bugs:

I have seen it do the following:
Ordering attacks on units with weapons that cannot normally target said units(bombers trying to bomb aircraft when bombs are prohibited from that in gundam)

Issuing a move order for the commander and it actually flying waaaaaay off map:

Image


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PostPosted: 17 May 2007, 12:49 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
That latter error with the bombers should be present in all the spring AIs, namely because its never been an issue with mods such as BA or XTA siince AIs rarely go all air.


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PostPosted: 17 May 2007, 18:35 
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Joined: 15 Aug 2006, 13:05
The only time I have seen rai building only air is on water/island maps with mods that have no naval, in which case there isn't much that can be done about it. If this isn't the case you were referring to, posting a demo would help clear up the problem.

If it was being shot at and was trying to run away, then it will continue running in the opposite direction of the enemy, but you're right, I should limit those move orders to within the map since spring only seems to let AIs deliberately move off the map like that. There may be another problem with this, but in any case, I intended to change the current retreat method all together.


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PostPosted: 17 May 2007, 19:50 
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demos are not good because a lot of the time I am using it with a test version of gundam, I am just specing and watching units fight to observe behaviors.(so odds are the test version is deleted after the test)


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PostPosted: 06 Jun 2007, 14:04 
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Joined: 10 Mar 2006, 10:24
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things to improve;

the ability to detect if solar>wind, such as on comet. watching it spaem wind is slightly depressing :p

make it limit itself to one expensive project (like a factory) at a time rather than having loads parallel building

it currently makes very expensive defences in its inner base, which is kinda poor

air units need to be saved up and used in groups, sending them in moment they are complete = fail

more cons gaurding factories

otherwise i very much like this AI. it'll be interesting to match it against NTAI soon :-)


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PostPosted: 06 Jun 2007, 14:09 
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Joined: 16 May 2007, 17:33
Can it be possible to make rai working with Linux?


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PostPosted: 18 Jul 2007, 11:44 

Joined: 07 May 2005, 22:48
D: will there be a new release of RAI for the new client?


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PostPosted: 18 Jul 2007, 20:24 
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Joined: 15 Aug 2006, 13:05
Yes, but probably not for another 1 or 2 weeks.


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PostPosted: 19 Jul 2007, 05:57 

Joined: 07 May 2005, 22:48
Reth wrote:
Yes, but probably not for another 1 or 2 weeks.



<3<3<3<3

seriously, it's the only AI I've used since it came out. ;_;


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PostPosted: 23 Jul 2007, 16:01 
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Quote:
seriously, it's the only AI I've used since it came out. ;_;


+1


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PostPosted: 03 Aug 2007, 03:31 

Joined: 07 May 2005, 22:48
is this still alive? :x


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PostPosted: 03 Aug 2007, 06:46 
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Joined: 16 Mar 2005, 00:12
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I shall be trying out v0.55 this evening!!


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PostPosted: 03 Aug 2007, 10:00 
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it dosnt work with 75b yet


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PostPosted: 03 Aug 2007, 10:39 

Joined: 22 Dec 2005, 12:17
Location: Behind my computer
The latest version does, I've just tried it.

Very nice AI :-)


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