View topic - RAI v0.601



All times are UTC + 1 hour


Post new topic Reply to topic  [ 259 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next
Author Message
 Post subject:
PostPosted: 02 Feb 2007, 21:59 
AI Coder

Joined: 15 Aug 2006, 13:05
v0.40 has been recompiled.
http://spring.unknown-files.net/file/2271/RAI_v0.40_dll_spring_v0.74b3/

I ran a few test games. There didn't seem to be any problems or significant changes in the recent version, so this version should be identical to the previous v0.40.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 02 Feb 2007, 22:14 

Joined: 08 Jan 2007, 03:55
Location: Where do you think?
Thanks Reth - KAI just crashes whenever I try to use it and AAI has no hope of working in Expand and Exterminate. :(


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Feb 2007, 01:06 
Spring Developer

Joined: 08 Oct 2006, 15:58
Coolio: when/how/with what mod does KAI crash for you?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Feb 2007, 02:00 

Joined: 08 Jan 2007, 03:55
Location: Where do you think?
It crashes when the game starts, as in, when the countdown to start ends. This is with EE .172

It also crashes with Star Wars Spring, but I don't play that much.

It is a standard windows error report message - "please tell Microsoft about this problem."

I don't know if it would do you any good, but I may be able to scrounge up the file that it wants to send containing the error information, if you'd like.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Feb 2007, 15:05 
Spring Developer

Joined: 08 Oct 2006, 15:58
Really? Even the version linked to in this post?

Please do send the crash report (infolog.txt), I'm baffled that it doesn't work...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 04 Feb 2007, 04:54 

Joined: 08 Jan 2007, 03:55
Location: Where do you think?
Nope, that one works fine for me - I guess the KAI included with Spring .74b3 was an old version.

The com doesn't try very hard to stay alive though... (but I think this was already mentioned in the KAI thread)

It's nice to have another AI working. Thanks Kloot :-)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 10 Feb 2007, 19:03 

Joined: 17 Nov 2006, 16:47
Hello, i got a question. Does the AI improve after some games? if so should i make a game with 2 AIs and let them figth eachother?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 11 Feb 2007, 02:15 
AI Coder

Joined: 15 Aug 2006, 13:05
No, RAI doesn't have any kind of long-time self-learning in it, likely never will. In terms of damage efficiency, I didn't intend on having it try to decide which units are more useful than which, just my personal preference. Although, I had considered a few possibilities for map learning, I will probably, instead, just focus on improving map detection.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 13 Feb 2007, 17:51 
User avatar

Joined: 31 Aug 2005, 12:00
Location: On enough caffeine to kill ten and a HALF horses.
This works great with Gundam Tiny comms (haven't tried Epic yet)!

Thanks. ^_^


Top
 Offline Profile  
 
 Post subject:
PostPosted: 14 Feb 2007, 21:44 

Joined: 23 Dec 2006, 21:36
Location: Germany
RAI gives out an error message if you use LLTA Mod, it says to much units (limit 155 if I remember the message right). Could you take a look into this?

If you need a Link to the mod: http://spring.unknown-files.net/file/2240/LLTA_V_0.2/


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Feb 2007, 03:14 
AI Coder

Joined: 15 Aug 2006, 13:05
the array size for each build list, I didn't think that would be a problem as it was, but in any case, its easy enough to fix. For the time being just ignore those messages, a few anti air/land units will go unused in the game but aside from that it shouldn't cause any problems.

It may still be quite a while before the next version is out.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Feb 2007, 13:31 

Joined: 23 Dec 2006, 21:36
Location: Germany
take your time, also you should adress the behaviour like QAI, your ai really likes to go water on Supreme, which gives them a huge disadvantage to start off.

Also AI needs to be more aggresive in terms of unit use, they build an army of ships, but they don't use them


Top
 Offline Profile  
 
 Post subject:
PostPosted: 18 Feb 2007, 03:23 
User avatar

Joined: 24 Oct 2006, 12:45
Location: Nebraska
On small maps an AI really needs to defense creep towards its enemy, preferably with plasma cannons.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 13 Mar 2007, 04:27 
Spring 1944 Developer
User avatar

Joined: 30 Jan 2005, 19:44
Location: Backwoods of New Hampshire
Reth, I want to congratulate you on the excellent work; this is the only AI that has even come close to beating me in S44 (early rushes! :lol:), and then continued to put up a reasonably good fight throughout the game. Fantastic job.


*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.


So, keep up the good work!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 13 Mar 2007, 12:13 
User avatar

Joined: 27 Nov 2006, 12:57
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA). Performs great on any map, doesn't stuck, doesn't kill the game, just perfect. Hope to see more advanced versions from you :) Great job!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Mar 2007, 14:09 
User avatar

Joined: 17 Jan 2007, 13:26
Quote:
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA).


+1

If you need any help testing later on just drop me a PM, can't wait for the next version.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 23 Mar 2007, 12:22 

Joined: 14 Mar 2007, 16:25
As mentioned before - the commander stays too close to the front - and often gets killed by random artillery...you end up winning by default - else quite good


Top
 Offline Profile  
 
 Post subject:
PostPosted: 11 Apr 2007, 09:02 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
interesting.

The ai builds airports with the commander.

I am happy to see that it builds many factories but the fact that it only builds air means I cannot use it.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 11 Apr 2007, 14:24 
AI Coder

Joined: 15 Aug 2006, 13:05
Which map and mod did it only use air on?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 11 Apr 2007, 22:07 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I tried it on delta glade with gundamrts


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 259 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.