I ran a few test games. There didn't seem to be any problems or significant changes in the recent version, so this version should be identical to the previous v0.40.
Joined: 08 Jan 2007, 03:55 Location: Where do you think?
It crashes when the game starts, as in, when the countdown to start ends. This is with EE .172
It also crashes with Star Wars Spring, but I don't play that much.
It is a standard windows error report message - "please tell Microsoft about this problem."
I don't know if it would do you any good, but I may be able to scrounge up the file that it wants to send containing the error information, if you'd like.
No, RAI doesn't have any kind of long-time self-learning in it, likely never will. In terms of damage efficiency, I didn't intend on having it try to decide which units are more useful than which, just my personal preference. Although, I had considered a few possibilities for map learning, I will probably, instead, just focus on improving map detection.
RAI gives out an error message if you use LLTA Mod, it says to much units (limit 155 if I remember the message right). Could you take a look into this?
the array size for each build list, I didn't think that would be a problem as it was, but in any case, its easy enough to fix. For the time being just ignore those messages, a few anti air/land units will go unused in the game but aside from that it shouldn't cause any problems.
It may still be quite a while before the next version is out.
take your time, also you should adress the behaviour like QAI, your ai really likes to go water on Supreme, which gives them a huge disadvantage to start off.
Also AI needs to be more aggresive in terms of unit use, they build an army of ships, but they don't use them
Joined: 30 Jan 2005, 19:44 Location: Backwoods of New Hampshire
Reth, I want to congratulate you on the excellent work; this is the only AI that has even come close to beating me in S44 (early rushes! ), and then continued to put up a reasonably good fight throughout the game. Fantastic job.
*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA). Performs great on any map, doesn't stuck, doesn't kill the game, just perfect. Hope to see more advanced versions from you :) Great job!
As mentioned before - the commander stays too close to the front - and often gets killed by random artillery...you end up winning by default - else quite good
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