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AI Interface and new release note

Posted: 27 Jan 2012, 00:22
by AF
HEAR YE HEAR YE:

When this folder changes, you will probably need to rebuild your AIs if you compile them yourselves when spring has a new release:

rts/ExternalAI/Interface

Here's an Atom feed for that directory:

https://github.com/spring/spring/commit ... rface.atom

Re: AI Interface and new release note

Posted: 08 Mar 2012, 07:30
by mrlc
Do you plan on maintaining Shard and improve it? Or do you plan on no longer working on shard after you graduate?

Re: AI Interface and new release note

Posted: 08 Mar 2012, 18:59
by AF
I graduated in 2010 =p

Re: AI Interface and new release note

Posted: 08 Mar 2012, 19:58
by Erik
the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.

Re: AI Interface and new release note

Posted: 08 Mar 2012, 21:00
by mrlc
I take it then you do not work on shard any more

Re: AI Interface and new release note

Posted: 09 Mar 2012, 10:31
by AF
Erik wrote:the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.

Code: Select all

game:sendtocontent('ohai der mr lua gadget, can you send unit number 5 a command with ID 9 and the parameters 5, 78 and 3? If yes sy "yes" otherwise say "no" and Ill think of something else')
I fix Shard bugs as they arise, though feature development is something that happens every now and again when I bore of PHP

Re: AI Interface and new release note

Posted: 21 Mar 2012, 14:51
by Erik
Are you sure game:sendtocontent works?
I don't seem to get anything with gadget:AICallIn(data).