View topic - Announcement of War To Oblivion Reloaded



All times are UTC + 1 hour


Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: 29 Jul 2011, 17:15 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
MicronWars was just dropped as well. Which is why I didn't bother with this thing. I am not going to give a shot to a dev who is constantly dropping projects. I am still pissed at sean for using so much of other's time and then leaving with no explanation.

why do I say taclone? mex mex mex under the screenshots. No discussion of being different from *A so the default economy of spring is assumed.

thus TA clone.


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 17:41 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
nah, thats unfair.. by that standard evo and everything else here, even jw, maybe except gundam and kp, is just a ta rip-off.


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 17:44 

Joined: 17 Sep 2008, 03:36
Location: your imagination
I wouldn't call it a TA-clone just because they didn't code their own economy.

There is mex-morphing (like Supcom) and no factory assist, so you need to produce quite a few factories as your economy increases. And instead of building a t2 factory you upgrade your factories.

It's a full upfront cost to upgrade though (and expensive, much more than your initial storage) so you need to capture various neutral storages placed around the map.


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 18:21 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
ta economy
so it has morphing the mex to a mex level 2
no factory assist
and factory upgrade

mkay.

I say ta clone because it uses the default economy. beyond morph mexes which is just a stream line of ta stuff: reclaim mex build better one on old spot. no factory assist, you would not need this if ba didn't have derpy buildtime/resource ratios(not opening it for arguement, it is just how caydr balanced stuff). Factory upgrade, is this a tech level thing or what?

Point is, what are we seeing that is different here? what is different from micron wars? why start a new project? What is different? all questions I have none of which are answered by the first post. The guy is going to barf out some excuse about how no one cares but doesn't make the effort to detail anything to try and attract interest. I think it is wrong to blame other projects for your lack of success. I don't do it and when people do it I get annoyed.

PicassoCT:
Evo requires you to use a power grid to have buildings produce stuff
CT requires you to mine.
swiw, s44 requires you to take flags..
JW isn't done yet so I dunno.


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 20:56 
User avatar

Joined: 11 Jul 2009, 13:51
Location: Netherlands
So, explain me 1 thing, why is it that someone posts an announcement for a mod alpha/beta or whatever version almost nobody even reacts.
But someone posts a stop development and suddenly everybody can post in that thread .People now when to post but they lack the interest in new games


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 21:02 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Razorblade wrote:
So, explain me 1 thing, why is it that someone posts an announcement for a mod alpha/beta or whatever version almost nobody even reacts.

you nouncin' your mod. Happens all the time...
"but I posted a few shots" (possible next question guess)
of still models.
Razorblade wrote:
But someone posts a stop development and suddenly everybody can post in that thread.

You didn't have enough to warrant a post before. Blaming other projects for your own failings urks me, so I replied.
Razorblade wrote:
People now when to post but they lack the interest in new games

This comes off as "baww I didn't get enough attention."

Look, I get at least 100 views a day on moddb from people looking at gundam. I see OCCASIONAL posts in the profile. your thread has a grand total of 516 views currently with 24 replies. People lurk and don't say anything. You have given NO gameplay description. You have given no beta. Hang on while I look at your vaporware oh wait I couldn't.

You are upset because no one seemed interested when you have given nothing for people to be interested in.


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 21:09 

Joined: 17 Sep 2008, 03:36
Location: your imagination
That's why I told him to be more obvious with download links:
http://springfiles.com/spring/games/war ... n-reloaded


Top
 Offline Profile  
 
PostPosted: 29 Jul 2011, 22:59 

Joined: 08 Jan 2011, 23:49
Looking forward to seeing this mod progress.

Cheers,

Madman


Top
 Offline Profile  
 
PostPosted: 30 Jul 2011, 22:41 
User avatar

Joined: 20 Aug 2009, 19:49
If you need any help we could possibly trade some models?
While it is fun to do them its time consuming (and i really like your meridiany vehicles :P).
I could offer some aircraft and tanks.


Top
 Offline Profile  
 
PostPosted: 01 Aug 2011, 17:55 
Cursed Zero-K Developer
User avatar

Joined: 07 Nov 2007, 21:48
Location: Horse
Razorblade wrote:
As of this moment WTO Reloaded is scrapped from development

It is no use to build a mod because everybody is to focussed on BA and ZK
so why should we make a mod that is only played by the devs themselves ?

Funny how ZK is now included with BA as the two popular games without consideration of the past. If only you knew how much time, effort, code, side projects, years, ideas, people, changes, and so on were poured into ZK just to get people to try it. About a hundred times more effort than into BA (no offense intended, BA has had a considerable amount or work over the years). And ZK is almost 25% of the playerbase today which we consider a huge accomplishment.


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 12:12 
User avatar

Joined: 01 Apr 2010, 20:05
Great job Razorblade :roll:
do you will now keep doing this?

-> make mod -> wait 1 month -> make it dead.
rinse and repeat.

Dude what the hell?
I am going to make some few effect for it till i am back and now you say this shit?


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 13:10 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
CarRepairer wrote:
Razorblade wrote:
As of this moment WTO Reloaded is scrapped from development

It is no use to build a mod because everybody is to focussed on BA and ZK
so why should we make a mod that is only played by the devs themselves ?

Funny how ZK is now included with BA as the two popular games without consideration of the past. If only you knew how much time, effort, code, side projects, years, ideas, people, changes, and so on were poured into ZK just to get people to try it. About a hundred times more effort than into BA (no offense intended, BA has had a considerable amount or work over the years). And ZK is almost 25% of the playerbase today which we consider a huge accomplishment.
This.

ZK had no players.
We couldn't even get a game going every week for a long while.

It's the years of work that people like CarRepairer and Licho have put into the project that allows us to gather players from outside the Spring community and be self-sufficient.

Razorblade: I think you put a lot of work into your game, and that it may not have achieved the amount of publicity and players that it deserves.
That said, to get players for your game, you have to put *real work* into it!

Polish it up!
Make it pretty!
Make it easy to get into!
Make it hard to master!
Make it addictive!
Tell *everyone* on the internet about it!
Make a website!
Keep an autohost running!
Bend over backward to keep your players!

You'll put in a metric ton of work!
You'll have fun!


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 14:19 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Originally I wrote more but then deleted it all for this:
A myGame.sdz, even if "perfect", does not make a playable game.
To most Spring game devs the engine, lobbies, autohosts, downloadsystems/sites and all that is static.
They do not have the knowledge or time to adjust them.
Once people realize that and see how it is impossible to make something "polished" it is easy to understand why they stop and go do something else.

Quote:
And ZK is almost 25% of the playerbase today which we consider a huge accomplishment.
I stopped believing the stats when I noticed that they count empty autohosts or idle players in battlerooms as playtime. :?


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 14:41 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Jw has no players, and it has not even a balanced, working version. Do you hear me complaining? Certainly!

Ragequitting before really hitting it off just aint classy. Look at Smoth, or Forb, or Azaremoth and all the others. All pour there workforce in, there love, hourse of hourse of there live, and on the first look they dont get any reward by players playing there games. But for example Gundam and Evo, have gathere a small amount of momentum, and what would be ghosttown servers every day of the week two years ago, is now pretty crowded on saturdays.

This is no sprint competition, this is a marathon, and you have to run it in full armour. If you quit it, time after time, if longterm success doesent dry-hump you two seconds after release, the spring comunity quits you.

If you abandon WTO, at least cotinue poolishing micronwars.


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 15:25 
User avatar

Joined: 20 Aug 2009, 19:49
Yeah! Micronwars is fun (i still have no idea what the name refers to lol), someone wants to play that sometime?

But i also realised there are next to no people ever playing the small games out there and there are quite a few that i would try if there were players.


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 15:32 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Quote:
I think you put a lot of work

He put in a little work. Considering what it takes to get something really out the door he put in a bit

Maybe we should not get excited when people nounce we should perhaps adopt indifference. I have not seen a single coddled developer finish or even really start(this doesn't count as really started it was aborted in the feasibility phase). Any developer that will stick with a project does so on his own initiative. He has to or he will lack the drive to finish or at least get something real out the door. We should know this by now. All the idiot idea guys all the douches who start and bail after requesting loads of assistance.

I think it is unfair to blame spring/the lobbies when the lack of development stamina falls on these guys who don't knOw what they are signing up for and think this will be fun and games. It isn't development is exciting for a month or so and then it goes to the tedium of completing a project. Which is also why people keep bailing or only doing small projects. After the initial newness wears off it quickly becomes boring.

So I blame the content developer for not *really* want to develop a game, hell most of them can't manage a mod


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 19:30 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Should we blame the goverment, or blame society, or blame the violence on TV? No, blame can-no-doe, blame can-no-doe, those devs aint real people anyway.


But srsly, i think spring has some tissues, although the real ones rarely get adressed. Most important, ist the completely dezentralisation some creation-processes have reached by now. You have to dig through a mile of links and climb a cliff of tutorials, just to get started. And then the result is still mediocre compared what the pros produce, something that is even more demoralizing. The mapping section is not so empty noawadays for a reason.

I know, i still could do the ms-paint job map, but if you look on the ones in the lobby, and compare it to your hours of hard nub work, you tend to loose all hope.

Razorblade, you could at least throw your dead weight into a certain direction. Something shakespearing like "It was the animations-system, the animationsystem murdered my mod!"

So at last it wouldnt die for nothing.


Top
 Offline Profile  
 
PostPosted: 18 Aug 2011, 20:11 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
I think it is unfair to blame spring/the lobbies
"blame" is such a hard word. But can not deny that some things that scare off players (interface, not knowing what files go where, so many buttons) also scare off potential game makers.
Also one reason to chose Spring might be not having to worry about all that boring network stuff, multiplayer lobby etc because such infrastructure is already in place.
Well, those things are there but still require much work to actually function:
Quote:
Keep an autohost running!
Have you tried?
Unless you can keep your PC running 24/7 or rent some server (and know how to remotely do stuff with it) it is not really feasible. etc.

Quote:
The mapping section is not so empty noawadays for a reason.
All maps are already done, complete with dry, wet and speedmetal variantes.
For *a games there are enough maps to chose from. Other games have their set of maps and are still at a point where most players have not even tried all those.

Beside that, computer projects have the highest deathrate off all that exists in the universe. That is natural.
It is not always because of lacking stamina or too big problems: Sometime things just get boring after you figured them out...


Top
 Offline Profile  
 
PostPosted: 20 Aug 2011, 13:03 
User avatar

Joined: 01 Apr 2010, 20:05
Well it seem's i will be working on that mod for my own.

So since Razorblade cased the developing of this Mod
therefour i will claim this mod and continue it


Top
 Offline Profile  
 
PostPosted: 20 Aug 2011, 13:30 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Zombiemod has risen, hungry and brain-dev-ouring.

Oh, also, this files somehow ended up in my mod-folder. Some thieving carrion must have stolen them while they were abandoned, and then dumped them right in my backyard, so that it would look like i would fringe other fringers. You, out there, sneaky thievsy, shame on you, its people like you who bring comunitys down, encourage distrust and hatred! This is not the slightes bit funny. Datalooters and Rioters, for one week the power has been cut, and look the state things are in. The WindowsVersion smashed, the LinxuVersion distributed all over the floor, the sdd emptied, the loadingscreen burned.

Really springfolks, i thought you were better than that.


Also can someone post the link to that StarWars BA you made from that hacked Version of Warlords?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.