Re: Need help with forking.
Posted: 01 Jun 2011, 01:56
NOT INFORMATION I ASKED FOR. UGH.Super Mario wrote:The chickens doesn't appear when I test it in lobby and not in lobby. Ai doesn't seemed to work.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
NOT INFORMATION I ASKED FOR. UGH.Super Mario wrote:The chickens doesn't appear when I test it in lobby and not in lobby. Ai doesn't seemed to work.
ass[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: e210d6d7
[f=0000000] Loading .smt tile-file "maps/DryDeltaSiege.smt"
[f=0000000] Loading 40585 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 13 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 152 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Failed to load: unit_commando_watch.lua ([string "LuaRules/Gadgets/unit_commando_watch.lua"]:33: attempt to index field 'commando_minelayer' (a nil value))
[f=0000000] Failed to load: unit_no_land_damage.lua ([string "LuaRules/Gadgets/unit_no_land_damage.lua"]:26: attempt to index field 'coax_depthcharge' (a nil value))
[f=0000000] Failed to load: unit_spawner_defense.lua ([string "LuaRules/Gadgets/unit_spawner_defense.lua"]:271: attempt to index field '?' (a nil value))
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Anti Stock <unit_antistock.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
To let you know, I do not know lua.smoth wrote: ass
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chickenDefTypes[UnitDefNames[unitName].id] = unitName
the modinfo.lua is just the first step.Basically that means it is not possible to just plug BA chickens into any game.
That I mod I developing for uses BA content. I just need to know how/what to fix it that's all.knorke wrote:Like I wrote earlier:the modinfo.lua is just the first step.Basically that means it is not possible to just plug BA chickens into any game.
It will some fucking around with unitfiles and maybe lua.
The point was if someone is trying to help you, don't expect them to BEG for your compliance.Super Mario wrote:To let you know, I do not know lua.smoth wrote: assCode: Select all
chickenDefTypes[UnitDefNames[unitName].id] = unitName
That is what he is trying to tell you. His wording is also unclear. "just plug BA chickens into any game." He means you cannot just plonk the files in and them work. you have to do alterations. AS IN learn to lua a bit.Super Mario wrote:That I mod I developing for uses BA content. I just need to know how/what to fix it that's all.knorke wrote:Like I wrote earlier:the modinfo.lua is just the first step.Basically that means it is not possible to just plug BA chickens into any game.
It will some fucking around with unitfiles and maybe lua.
Yes, I have the file and here is the pastebin. http://pastebin.com/7UZxsWpdsmoth wrote:I'll have to look at the file when I get back from working out.
to answer your new question. No it probably is just an issue with compatibility with the two. Gundam's chickens has yet to require me to do any updates and that is based on the ba chickens.
My cursory glance tells me I will probably need a few other files. Did you grab this file btw:"LuaRules/Configs/spawn_defs.lua"
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[f=0000000] Failed to load: unit_spawner_defense.lua ([string "LuaRules/gadgets.lua"]:395: stack overflow)
did you even try that?knorke wrote:try if you can spawn a chicken with
/cheat
/give nameOfSomeChickenUnit
I did what you told me and yet you yell at me. You never said I have to post the entire thing. Be more detail when it comes to instructions. I'm not type of guy who makes assumptions when it comes to instructions.smoth wrote:ALL OF THE FUCKING In.. you know what
I'll go do something else for a while until you decide you actually WANT help.
Defeats the of purpose of it doesn't it? I not going to do that console command for every wave, it's titudious work.knorke wrote:did you even try that?knorke wrote:try if you can spawn a chicken with
/cheat
/give nameOfSomeChickenUnit
Then you should have given me ALL of the data you had instead of ASSUMING that was the line.Super Mario wrote: I'm not type of guy who makes assumptions when it comes to instructions.
Alright, alright.smoth wrote:Then you should have given me ALL of the data you had instead of ASSUMING that was the line.Super Mario wrote: I'm not type of guy who makes assumptions when it comes to instructions.