Need help with forking. - Page 2

Need help with forking.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

This is the modinfo.lua

Code: Select all

return {
  name="TA Chicken Defense V0.01",
  description="TA V_2.07-r1 + CA Chickens",
  shortname="TA",
  version="(TA 2.07)",
  mutator="Official",
  game="Total Annihilation",
  shortGame="TA",
  modtype=1,
  depend = {
    "Tech Annihilation v2.07-r1",
  },
  NTAI = {
    tdfpath="BA";
  },
}
Won't show up still.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

Here my another attempt

Code: Select all

return {
  name='TA Chicken Defense',
  description='TA V_2.07-r1 + CA Chickens',
  shortname='TA',
  version='V0.01',
  mutator='',
  game='',
  shortGame='',
  modtype=1,
  depend = {
    'Tech Annihilation',
  },
}
Still won't work
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Need help with forking.

Post by knorke »

mutator='',
game='',
seems wrong but not sure.

did you try renaming the file to force refresh?
what games/files excactly do you want to combine? (dl links)
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

knorke wrote:mutator='',
game='',
seems wrong but not sure.

did you try renaming the file to force refresh?
what games/files excactly do you want to combine? (dl links)
http://springfiles.com/spring/games/tech-annihilation-8 And chickens of course
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

I am literally frustrated by this and give up on it.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need help with forking.

Post by Forboding Angel »

I'm pretty sure that the dependency line needs to be name and version.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

Forboding Angel wrote:I'm pretty sure that the dependency line needs to be name and version.
I am pretty much sure that I name it correctly.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

Try it with zero-k chickens

Code: Select all

return {
  name='Tech Chicken(v1.3)',
  description='Zero-K-C',
  shortname='ZKC',
  version='v0.8.7',
  mutator='1',
  game='',
  shortGame='',
  modtype=1,
  depend = {
    'Tech Annihilation v2.07-r1' ,
  },
  NTAI = {
    tdfpath='TA';
  },
}
Still doesn't work.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

Oh for crying out load does the mod tech annihilation allow to hooked by ANYTHING?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help with forking.

Post by smoth »

It can.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

smoth wrote:It can.
Evidence or it didn't happen.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help with forking.

Post by smoth »

Super Mario wrote:
smoth wrote:It can.
Evidence or it didn't happen.
NYPA

knorke:
post something helpfull or just leave it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help with forking.

Post by smoth »

Super Mario wrote:Oh for crying out load does the mod tech annihilation allow to hooked by ANYTHING?
smoth wrote:It can.
helpful, this was his question it was answered.
Super Mario wrote:
smoth wrote:It can.
Evidence or it didn't happen.
smart ass "prove it" reply. Gets no help.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

If it can than I should able to see it in the mod list when I attempt to test it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help with forking.

Post by smoth »

You are mistaking a symptom with the problem. not being able to see it isn't the problem. it not being properly done is, the symptom is that you don't see it.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

I am pretty much sure that I done it correctly.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

Well I got it to list it now. The game ends rather quickly, the chickens don't appear.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need help with forking.

Post by smoth »

"the game ends rather quickly"

you are going to have to make some effort to give more than a sentence.

Give pastebin'd infologs...

say WHAT HAPPENED AT GAME END.

etc
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Need help with forking.

Post by Super Mario »

The chickens doesn't appear when I test it in lobby and not in lobby. Ai doesn't seemed to work.
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Need help with forking.

Post by oksnoop2 »

Please post the infolog.txt found in your spring folder on a site like pastebin.ca and let's all take a look at it. :-)
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